ACE 1.25 The acidulous CPC/CPC+ emulator. Copyright © 2011-2022 Philippe Rimauro All rights reserved. Introduction - Why and how? Requirements - What do you need? Installation - Installation process Features - What's possible? Usage - How to use? Configuration - ACE at your command Scripts & tools - Going further... FAQ - Useful advice Known bugs - Known problems Future - What to expect next? History - What's news? Credits - Who did it? The official homepage: http://ace.cpcscene.net. You could also: * Read our fanzine in form of a wiki (french): http://quasar.cpcscene.net. * Download CPC/CPC+ games, demos and tools : http://www.cpc-power.com . Please note that the English version is a translation of the original French version and might not be always accurate or complete yet. You can then refer to the French documentation. Sorry for the inconvenience.
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Introduction While PC freaks were playing around with many Amstrad CPC emulator, none was available for MorphOS! This could not be! Then, I started my work... and here it is: ACE CPC Emulator. Moreover, as MorphOS deserves what is best, ACE is not just a small little CPC emulator; it expects to become the best CPC emulator on any platform ever! ACE is not based on an existing emulator and was coded from scratch, using a real CPC as reference; it is written in C language and its GUI is based on the famous MUI (Magic User Interface). Of course, ACE is not complete yet. Nevertheless, you can use almost the entire CPC and CPC+ softwares without any compatibility issue, and with a higher quality than the best CPC emulators available on PC these days!
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Requirements Minimal configuration: (for ACE to be one frame in overlay) * MorphOS 3.18 or better. * 3MB of free hard disk space. * 16MB of free RAM. * A 700MHz CPU for CPC emulation (1GHz for CPC+ emulation). You will need a more powerful processor if you disable the overlay (not a good choice!).
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Installation No real installation is needed. Just copy the ACE drawer where you want. Optional installs: * ACE takes advantage of the fresample.library from Dietrich Epp to enhance the audio output quality. If not installed, it will fall back to the built-in audio filter which is slightly faster but triggers AHI flaws regarding resampling. * ACE uses the MCC_HexEdit MUI class from Miloslaw Smyk to display some advanced informations in the secondary windows. If it is not installed, you will not be able to use then. Anyway it will not affect the basic usage of ACE. * To use the REXX scripts bundled with ACE you need to have the rexxsyslib.library installed in your LIBS: drawer (if not, the AREXX commands can be used standalone with the help of RxCmd shell command or using Lua). * To encode the videos recorded with ACE into standard video files, you need to install the ffmpeg MorphOS port from fab1. It should be in your path to be able to directly use the encoding script generated by ACE for each recorded video.
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Features The current version of ACE does not offer all the expected features yet. However, most of the games and demos for both CPC and CPC+ are working perfectly; actually, the quality of the emulation is already superior to what the existing CPC emulators on PC/Windows can produce (enjoy!). Emulator: * System: · Handling of the entire CPC and CPC+ range. · Full Z80 emulation. · Up to 256 expansion ROMs. · Up to 4160 KiB of extended memory. * Video: · Accurate CRTC emulation of the various CRTC types. · Gate Array full emulation of all variants (perfect split rasters management). · CPC+ ASIC full emulation (unique quarter-cycle precision). · CTM644, GT65 and MM12 monitors emulation. (including dynamic analog behaviours) * Audio: · Full and very accurate PSG emulation (AY-3-8912). · Extremely accurate audio DMA emulation on CPC+. * Devices: · Accurate but incomplete FDC emulation (Format and Scan instructions are missing). · Accurate emulation of both floppy disc drives (real rotation speed computation, manual drive & side switches support). · CPC+ Cartridge port emulation. · Emulation of the tape interface through audio files (read only). · Accurate emulation of the keyboard (including ghost keys when pressing more than three keys at once). · Automatic keyboard remapping can be activated if your are using ACE with a keyboard layout unknown by the original CPC firmwares. Graphical interface: * Simple and modular configuration of the CPC to emulate using tool types (from Ambient) or arguments (from CLI). * Ability to change the CRTC type, the Gate Array version or the screen monitor model on-the-fly without having to reset the running program. * SNA and DSK files management (all of them !) with automatic on-the-fly detection and fix of the corrupted DSK. * CPR files management for CPC+ cartridges. * Overlay support with real pixel aspect ratio. * Full screen support with the ability to choose the graphic mode to use in order to get back the 50Hz smoothness if your screen monitor can do this. * Maskable interface in both windowed & full screen modes. * Floppy disc drives LED activity OSD when the interface is not displayed. * Rich breakpoints management on predefined conditions (HBL, VBL, interrupt...), on graphical coordinates, on execution addresses, on memory accesses and on I/O ports accesses (with the ability to use complex conditions, masks on the break address and/or the break value) with the option to execute scripts. * Video beam cursor to see the cathode's ray position while on pause or in step by step mode. * Memory editor (management of all RAM and ROM switching, automatic detection of the character code page depending on the installed firmware ROM). * Z80 disassembler with highlight on opcodes and fast jump buttons on branch instructions. * CRTC editor (full real time read/write access to the registers). * Z80 editor (full real time read/write access to the registers). * Gate Array analyzer (palette display, graphic mode, interrupt internal counter). * PSG analyzer (played notes, tuning, and a bunch of rich informations from the current PSG settings). * ASIC analyzer (main ASIC registers). * Hard sprites analyzer (palette and content). * DMA analyzer (full real time state and instructions being executed). * Video information window (frequencies, beam ray position...). * Option to use some keyboard mapping instead of a real joystick when none is available. * Memory preferences window (amount and type, including specific buggy RAM emulation). * Screen monitor settings window (type, brightness, vertical hold). * Sound volume control. * Screen grabbing with high quality rendering. * Video recording modular and customizable at will. * Online help and MUI's bubbles help available everywhere to help the beginners * Localized in French, German and English (including the help). Programmable interface: * Handling of expansion plugins that allow anybody with some C language knowledges to add support for expansions connected to joystick, printer or expansion CPC port (except for memory management). By default are provided: · A plugin to support both joysticks (up to three fire buttons) using real devices plugged on the host machine (using USB or whatever). · A Plugin to support for Digiblaster/Soundplayer. · A Plugin to redirect CPC printer port to a file. · A Plugin to support the Kempston mouse. · A Plugin to support the AMX mouse. · A Plugin to support the Multiface Two. * Support of an AREXX interface which allows to fully control the emulator and to manipulate its memory, in order to automate things and more, or to use ACE as a powerful cross-development station.
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Configuration ACE configuration can be modified using the tool types when launched through Ambient, or by using simple arguments from a CLI. Once launched, most of the main configuration options remain accessible using the "Preferences" menu. Tool types/Arguments: * RS=RAMSIZE/K/N: choose the size of the CPC memory. 64 KiB is the minimum and 4160 KiB the maximum (64 KiB of main memory plus 4096 KiB of expansion memory). Up to 576 KiB the expansion memory follows Amstrad standard (DK'Tronics compatible), further it follows Ram7's Memcard expansion scheme and is compatible with both Memcard 2MB and CPC4MB. The size of the memory can be changed at anytime while ACE is running. Only value which are multiple of 64 are allowed. Default value is 128 KiB (just like a stock Amstrad CPC6128). * OS=OSVERSION/K: choose the operating system ROMs version to use. Four versions are existing: version 1 was integrated to CPC464, version 2 to CPC664, version 3 to CPC6128 and version 4 was embedded in the system cartridge of 464plus and 6128plus. Practically, any operating system version is compatible with any CPC model. Some of the operating system versions are available for different countries in order to adapt keyboard layout and charset; ACE will load to one corresponding to your hosting system locale setting if possible. Versions 1 to 3 are existing for French, Spanish, Danish and English, version 4 is existing for French, Spanish and English, version 2 is only available in English. The operating system is composed of three ROMs: - the firmware which is the boot ROM, - the BASIC which is the applicative default ROM, - the AMSDOS which is the disc ROM (only used on systems equiped with a floppy disc drive interface). All the operating system ROMs can be found in the drawer "System" of ACE. Alternatively, you can compose the operating system by hand using the tooltypes FIRMWARE/K, BASIC/K and AMSDOS/K. By default the version 3 of the operating will be used; it's the one which is compatible with most of the CPC softwares. * FW=FIRMWARE/K: choose the firmware ROM to use. It must point to a binary ROM file of 16384 bytes max (or 16512 bytes if the AMSDOS header is included). If the tooltype is not specified then the firmware ROM matching both the selected version of the CPC operating system (see OSVERSION/K tooltype) and the locale setting of your host system is used. By default "ROMs/Firmware_?x.rom" will be loaded (where x is the version number of the operating system and ? a letter for the country). * BAS=BASIC/K: choose the BASIC ROM to use. It must point to a binary ROM file of 16384 bytes max (or 16512 bytes if the AMSDOS header is included). Warning: not any BASIC ROM is compatible with any firmware ROM! You must use BASIC 1.0 for v1 firmware, BASIC 1.1 for v2 and BASIC 1.2x or 1.4 for v3 or v4 (please note that BASIC 1.2x and 1.4 are hiding their real version nmber and are anouncing themselves as being BASIC 1.1 at boot up). By default "ROMs/Basic_v1.2x.rom" is used (where x is a revision number which depends on the country: 3 for France, 1 for Spain and 0 for any other country). * CPM=AMSDOS/K: choose the AMSDOS ROM to use. It must point to a binary ROM file of 16384 bytes max (or 16512 bytes if the AMSDOS header is included). The AMSDOS is the default ROM #7 which will be replaced by any installed external ROM #7 (configurable through ROM7/K tooltype). Warning: not any AMSDOS version is compatible with any firmware ROM! Use AMSDOS 0.5 for firmware versions 1 to 3 and AMSDOS 0.7 for firmware version 4. You could alternatively use the excellent PARADOS (of Richard Wilson) which is compatible with all firmware versions. By default "System/CPM05.rom" will be used for firmware versions 1 to 3 and "System/CPM07.rom" for version 4. * ROM<x>/K: choose the extension ROM number <x> to use (x must be between 0 and 255). For number 0, this ROM must be background ROM (such as another BASIC, a CP/M or a Hacker) and it will replace the default built-in BASIC at boot time. For number 7, this ROM is historically the disc ROM of the CPC (the AMSDOS). To avoid compatibility problems with some softwares you should always configure a disc ROM at this slot (the bundled CP/M ROM or the PARADOS replacement ROM). When provided the internal AMSDOS rom will be invalidated and this ROM #7 will be used instead. By default no extension ROM is installed. * A=DRIVEA/K: choose the disc image file to preload in drive A. * B=DRIVEB/K: choose the disc image file to preload in drive B. * TAPE/K: choose the tape audio file to preload in tape reader. * SNA=SNAPSHOT/K: choose the snapshot file to preload into the CPC. * CPR=CARTRIDGE/K: choose the cartridge file to preload into the CPC+ Note: CPC+ emulation mode is forced at startup when a cartridge to preload is specified. * FILES/K/M: give a list of files to preload into ACE.. The list can contain any type of file, disc image, audio file, snapshot file or cartridge file ; ACE will load them together depending on their type. Si several disc image files are given in the list, the first one will be loaded in the drive A and the second one in the drive B, all other disc image files will be ignored. For other file types, only the first one of each type will be used, the other ones are ignored. * PLUS=CPC+=AMSTRADPLUS/S: activate the CPC+ emulation at start-up. CRTC type 3 will be automatically selected and CRTC option is ignored. * CRTC/K/N: choose the type of CRTC to use at start-up. Please note that you can change the type of CRTC at anytime while the emulator is running. By default CRTC 1 is used. * BRAND=MANUFACTURER/K: choose the brand of the CPC to emulate. All the manufacturers planed by Amstrad are possible (ISP, Triumph, Saisho, Solavox, Awa, Schneider, Orion and Amstrad). By default Amstrad is used, except for German speaking countries where Schneider is used. * 64K=64KEXPMEMSCHEME/S: activate the emulation of a 64Kio-based model (basically a CPC464, CPC664 or 464 plus). On these models the main RAM is switched rather than the extension RAM when using non-existing memory pages. * NDI=NODISCINTERFACE/S: totally disable the emulation of the floppy disc drive interface. This way you are able to emulate a stock CPC464 or 464plus. The disc interface car be enanled/disabled at anytime while ACE is running. * DKB=DKTRONICSBUGS/K: activate the emulation of the DK'Tronics bugs. When using a DK'Tronics the upper ROM is visible in the area &4000-&7FFF instead of &C000-&FFFF if it is switched on while RAM pages &4000-&7FFF and &C000-&FFFF are swapped (&C3 mode of the Gate Array) and the shadowing of the RAM by I/O ASIC page of the Amstrad Plus is not handled. * TAP=TAPEAUTOPLAY/S: activate the autoplay feature of the tape reader. You will no longer have to press play after having inserted a tape. This option can be enabled ou disabled at anytime while ACE is running. * NTS=NOTAPESOUND/S: disable the tape audio feedback that is usually listened in the CPC speaker. This option can be enabled ou disabled at anytime while ACE is running. * <plugin name>.ACEPANSION/S : activate the related plugin at ACE startup. For instance JOYSTICKS.ACEPANSION will activate the plugin which is emulating joysticks at ACE startup. * MHP=MOUSEHANDLERPRIORITY/K/N: change the priority of the input handler used by the plugins dealing with mouse emulation (between -128 and +128). By default a priority of 120 is used. * AV=AUDIOVOLUME/K/N: choose the start-up sound volume. The volume can be changed at anytime while ACE is running. By default the volume is at 100%. * AU=AHIUNIT/K/N: choose the AHI unit to use. By default ACE uses unit 0. * AF=AUDIOFILTER: select the audio filter to use for output. Valid values are: Resample, HiCut and None. Resample is activated by default when the fresample.library is found on your system. It is an advanced filtering which resamples audio output to the native frequency of the host machine to avoid AHI flaws in that regard. It makes ACE about 1% slower but provides a better audio quality. HiCut is the filter which is used by default when the fresample.library was not found. With this filter ACE adapts the PSG emulation to exclude frequencies which are not in the audible audio spectrum. Such sounds cannot be sampled by the audio sound card that might produce bad artefacts (because of aliasing). It is really fast and provides intermediate audio quality. Finally, if you have some professional sound card with huge sample rate or if you prefer to rely on the AHI driver filters (sic), you can disable all the embedded filter with the value None (it is not recommended, there is no speed benefit against HiCut filter, only quality loss on most hardwares). * NS=NOSOUND/S: by default ACE plays sounds. This option disable the sound at start-up. You can change the sound state at anytime while ACE is running. * FULL=FULLSCREEN/S: switch ACE to full screen mode at start-up. Full screen mode can also be switched on/off at anytime while ACE is running. * ID=SCREENMODE/K/N: by default ACE clones Ambient screen to open its own screen in full screen mode; it is generally what you expect. Anyway, you can specify a mode ID to use instead. It can be useful if your screen supports 50Hz (or 100Hz) frame rate that you want ACE to use in order to have a smoother display (most CPC games and demo are running at 50Hz). * NO=NOOVERLAY/S: by default ACE tries to use overlay mode. This option tells ACE not to do so. Generally overlay should always be preferred because it is faster and it looks better. Moreover, the software rendering (without overlay) is limited and should only be used as a last chance. The overlay mode can also be activated/disabled at anytime while ACE is running. * NW=NOWARN=NOWARNINGS/S: by default ACE displays warning messages when bad DSK or SNA files are loaded. This option disable these messages. * NSI=NOSNAPSHOTICONS/S: by default ACE saves the snapshots with an icon (an .info file) representing what is on the display. With this option these icons will ont be saved anymore. * NAG=NOANTIALIASEDGRABS/S: by default, ACE saves antialiased screen grabs using a filter that mimics the actual rendering on a CPC color screen monitor. With this options no filter will be applied to the grabs. * OSC=OFFSCREENCOLOR/K/N: when ACE is running windowed or in full screen mode with a ratio different from the real CPC screen, some margins are automatically added at the top/bottom or left/right of the display to ensure the original CPC pixel ratio. With this option you can choose the color of this border in the form of a 24 bit RGB value. By default it is a dark grey (0x181820). * KJ=KEYJOY/S: set this option to use the keyboard instead of a real joystick 0; "up", "down", "left", "right", "control" (fire 2), "left alt" (fire 1), and "left shift" (fire 3, not on Amstrad Plus) are used. This option can be activated/disabled at anytime while ACE is running. * AKM=ADAPTKEYMAP/S: set this option to automatically reconfigure the CPC firmare ROM to better match the keymap used on your host machine. Of course this options will only work if you are using a standard firmware ROM; it might not work properly with custom ones. This option could be very useful if ACE is running on a computer using a keymap that was never supported on CPC, but it could be incompatible with some bad written CPC softwares. This option can be activated/disabled at anytime while ACE is running. * HI=HIDEINTERFACE/S: do not show user interface gadgets; only the CPC display will be visible in the main window. This option can also be activated/disabled from the preferences menu at anytime while ACE is running. * NBC=NOBEAMCURSOR/S: do not show the beam cursor position while emulation is paused. This option can also be activated/disabled from the preferences menu at anytime while ACE is running. * AP=AUTOPAUSE/S: active automatic emulation pause and then start when the main window becomes inactive or active again. This option can also be switched on/off at anytime while ACE is running. * WS=WILDSPEED/S: disable the accurate speed emulation limit for a real CPC. In this wild mode, the emulator runs at the maximum possible speed on your computer. However, the relative speed of the emulated CPC chipsets remains accurate and the emulation quality is not altered. This mode can be activated/disabled at anytime while ACE is running. * MS=MAXFRAMESKIP/K/N: specify the maximum number of frames allowed to be skipped in a row to maintain a full speed emulation. You should not usually activate this option but it might be interesting on low-end configurations. By default it is 0; which means that frame skipping is forbidden. * MR=MAXFRAMERATE/K/N: specify the maximum frame per second to display in wild speed mode. The greater is this value the slower the wild speed will be because the display update is very CPU consuming. Also, note that values greater than the refresh frequency of your monitor (generally 60Hz) are useless. The default value is 10. This option has no effect if the wild speed mode is not activated. * FD=FASTDRIVES/S: active the fast drive emulation mode of the floppy disc drives. Track and sector access are done with no delay which makes the disc read/write operation faster. Warning: this option must be used with care because it is not compatible with some protected softwares and demos. This fast drive mode can also be activated/disabled at anytime while ACE is running. * NDA=NODRIVEA/S: do not plug the primary floppy disc drive. This option can also be activated/disabled from the preferences menu at anytime while ACE is running. * NDB=NODRIVEB/S: do not plug the secondary floppy disc drive. This option can also be activated/disabled from the preferences menu at anytime while ACE is running. * FSB=FORCESIDEB/S: force side B on all floppy disc drive (simulate the "side B" hack switch). This option can also be activated/disabled from the preferences menu at anytime while ACE is running. * FDA=FORCEDRIVEA/S: force floppy disc drive A access. This option can also be activated/disabled from the preferences menu at anytime while ACE is running. * RST=DECODESYSTEMRST/S: in disassembler, decode RST opcodes as extended system RST. This option can also be activated/disabled from the preferences menu at anytime while ACE is running. * BRK=DECODEBRK/S: in disassembler, decode BRK opcodes from Maxam and WinAPE. This option can also be activated/disabled from the preferences menu at anytime while ACE is running. * SCREEN=MONITOR=SCREENMONITOR/K: select the screen monitor type. Valid values are: Color, Green, and Grey or Gray. This option can also be changed from the screen monitor preferences window at anytime while ACE is running. * BRIGHTNESS/K/N: set the screen monitor brightness from -100 to +100. This option can also be changed from the screen monitor preferences window at anytime while ACE is running. * VHOLD/K/N: set the screen monitor vertical hold setting from -100 to +100. This option can also be changed from the screen monitor preferences window at anytime while ACE is running. * HHOLD/K/N: set the screen monitor horizontal hold setting from -100 to +100. This option can also be changed from the screen monitor preferences window at anytime while ACE is running. * CKR=CARTRIDGESKEEPEXTROM/S: disable the automatic deactivation of the extension ROMs when a CPC+ cartridge is inserted. This deactivation prevents problems with cartridges incompatible with extension ROMs. For some reason you might need to disable this behavior (i.e. when using the original system cartridge instead of the one simulated by ACE). This option can also be changed from the ROMs preferences window at anytime while ACE is running. * NPU=NOPLUSUNSTABLEHIZ: disable emulation of the unstable Hi-Z when reading invalid addresses in the Amstrad Plus ASIC I/O page. It will then always return 0 (like on most stock Amstrad Plus) instead of some random values (like when expansions handling memory such as the Ramcard or the Multiface Two are plugged). * OVER=OVERSCAN/S: by default ACE uses the regular CTM borders to define the visible display area. This option tells ACE to also display parts of video output which are normally not visible. The overscan mode can also be activated/disabled at anytime while ACE is running through the screen monitor preferences window. * LM=LAUNCHMODE/K: choose the launch mode of ACE executable. By default ACE will ask the user to decide what to do if an instance of ACE is already running. If the value SINGLE is specified only one instance is allowed and any new launch attempt will put to front the already running instance and insert optional media given in parameter. If the value MULTIPLE is given, a new instance of ACE is started every time. * UAIC=USERDRIVEAINSERTCOMMAND/K: * UAEC=USERDRIVEAEJECTCOMMAND/K: * UBIC=USERDRIVEBINSERTCOMMAND/K: * UBEC=USERDRIVEBEJECTCOMMAND/K: * UTIC=USERTAPEINSERTCOMMAND/K: * UTEC=USERTAPEEJECTCOMMAND/K: * UCPC=USERCARTRIDGEPLUGCOMMAND/K: * UCUC=USERCARTRIDGEUNPLUGCOMMAND/K: * USLC=USERSNAPSHOTLOADCOMMAND/K: * USSC=USERSNAPSHOTSAVECOMMAND/K: * UGC=USERGRABCOMMAND/K: * UVSC=USERVIDEOSTARTCOMMAND/K: * UVTC=USERVIDEOSTOPCOMMAND/K: * UNFC=USERNEWFRAMECOMMAND/K: * UBC=USERBREAKPOINTCOMMAND/K: choose a command to execute when the related event occurs. The place holder "%s" can be used to get the AREXX port name of the ACE's instance. By default no command is launched on events. * DISCSPATH/K: choose the default path to the image disc files for the file requesters. By default the drawer "Discs" of ACE is used. * TAPESPATH/K: choose the default path to the tape audio files for the file requesters. By default the drawer "Tapes" of ACE is used. * ROMSPATH/K: choose the default path to the expansion ROMs files for the file requesters. By default the drawer "ROMs" of ACE is used. * CARTRIDGESPATH/K: choose the default path to the cartridges files for the file requesters. By default the drawer "Cartridges" of ACE is used. * SNAPSHOTSPATH/K: choose the default path to the snapshot files for the file requesters. By default the drawer "Snapshots" of ACE is used. * GRABSPATH/K: choose the path where to save the screen grabs. By default the drawer "Grabs" of ACE is used. * RECORDPATH/K: choose the path where to put video recording raw files. By default the drawer "Records" of ACE is used. * D=DEBUG/S: no effect in ACE public version.
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Usage In addition to the main window, ACE offers some secondary windows to watch and alter in real time the emulation behavior. Also, ACE has an AREXX interface to make your dreams come true. Main window - The emulator 'About the emulated CPC' window - We know who you are! Memory editor - Let's peek and poke! Z80 disassembler - One more step! Memory map - We know where you are! Graphic palette - Picasso working around? Z80 editor - Beating heart CRTC editor - Control the display PSG analyzer - Sounds and musics Gate Array analyzer - Colorful CPC! Video information - Watch the monitor ASIC analyzer (Amstrad Plus) - Please don't watch! Hard sprites analyzer (Amstrad Plus) - Pixels beyond pixels DMA analyzer (Amstrad Plus) - Instructions beyond instructions Keyboard layout - Who is the key? Joysticks status - Click to shoot! Keyboard matrix - Blue pill or red pill? Memory preferences - Amount and type of memory ROMs preferences - All about built-in and extended ROMs Screen monitor preferences - Brightness and darkness Breakpoints manager - Pay its right-of-way Symbols manager - Do you have your ID? Advanced controls - May the force be with you! User counters - Counting ways over ten! Events preferences - At your command! Video recording - Make your buzz on YouTube! Expansion plugins - No limits! AREXX interface - The area of gurus
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Main window ACE is really simple to use; it just acts like a real CPC. Anyway, some tips are good to know. Gadgets: On the top and the bottom of the CPC screen display lie two groups of gadgets. The ones on the top let you handle disc, tape and cartridge images using the different tabs, and loading/saving snapshot files and screen grabs using the buttons on the right. Some of the tabs might be disabled depending on the CPC configuration (single floppy disc drive, old generation CPC...). Moreover, some LED and icons let you know about the disc drives activity and configuration (forced side B, fast drives mode...). At the bottom the gadgets let you set the state of the CPC. On the first row you will find: - The volume setting. - The choice of the screen model. - The choice of the Amstrad CPC type (it will automatically select a proper CRTC). - The choice of the CRTC type. - The different buttons to control the emulator (speed, play/pause, reset). - Buttons to save grabs and start video recording. Keyboard: The host's keyboard mainly matches the CPC's keyboard. To improve the comfort, I advise you to use the firmware ROM which matches your keyboard (that should be the default because ACE chooses the firmware ROM according to your system's locale configuration): - Firmware_fx.ROM: French version, good to use with azerty keyboards, preferably Amiga, Mac or PC Belgium version (azerty PC French versions unfortunately differs from all others azerty keyboards). - Firmware_vx.ROM: English version, good to used with qwerty keyboards, preferably UK. - Firmware_sx.ROM: Spanish version. - Firmware_dx.ROM: Danish version. Furthermore, an option is available to automatically adapt the CPC keyboard mapping (through the menu "Preferences/Adapt the CPC keyboard mapping" or the tooltype AKM=ADAPTKEYMAP) to the one used on your host machine (see tooltype AKM=ADAPTKEYMAP for more details). In addition to the "f0-f9", "." and "ENTER" keys (which are available from the numeric pad), some other keys have a specific mapping: - DEL is on "<-" ("backspace"). - CLR is on "delete". - COPY is on "left-alt". Moreover, some keyboards cannot handle a large number of keys pressed at the same time. It can be a problem in some particular cases; eg. to activate the cheat-codes (for example, in Batman The Movie, you must press the keys "E", "D", "2", "0" and "9" simultaneously to jump to the next level). That's when the "right-alt" key comes into play. As long as you keep it pressed, all the other keys you might press (and release) will be kept pressed in the emulated CPC. To use the previous example, if your keyboard doesn't allow you to press five keys simultaneously, just keep the "right-alt" pressed and then press the keys "E", "D", "2", "0" and "9" one by one, et voila! All the keys will of course be released when the "right-alt" key is released. In addition to this, some other keys can be used: - Home has same effect than "control" + "left" (start of line on CPC). - End has same effect than "control" + "right" (end of line on CPC). - Page up has same effect than "control" + "up" (start of a BASIC line, page up under Protext, ...). - Page down same effect than "control" + "down" (end of a BASIC line, page down under Protext, ...). - F1 let you insert a disc image in the drive A. - F2 let you insert a disc image in the drive B. - F3 let you insert a tape. - F4 insert a cartridge (Amstrad Plus only). - Shift + F1 eject the disc image from the drive A. - Shift + F2 eject the disc image from the drive A. - Shift + F3 eject the tape. - Shift + F4 eject the cartridge (Amstrad Plus only). - F9 let you load a snapshot file. - F10 let you save a snapshot file. - F11 save a screen grab (in the grab drawer). - F12 has same effect than "enter" from the numpad (just in case of this key would be missing; like on PowerBook G4 keyboards). Finally, when activating the option "Joystick 0 on keyboard" (or the tool type KEYJOY) the following can be used: - Up arrow for joystick up. - Down arrow for joystick down. - Left arrow for joystick left. - Right arrow for joystick right. - Left-alt for joystick fire button 1. - Control for joystick fire button 2. - Left-shift for joystick fire button 3 (disabled on Amstrad Plus). The other keyboard shortcuts are just the ones from the Intuition menu. Joysticks: Joysticks are emulated through the "Joysticks" plugin embedded with ACE (see the expansion plugins chapter for more details). Mouse: The middle mouse button allows you to mask/unmask the controls and a double-click on the display area switches from windowed to full screen and vice versa. More over, if the light gun emulation is activated, the mouse pointer is replaced by a cross in order to be used as a target, and the click is the fire button. Also, note the the mouse pointer will be automatically hidden when not moving in full screen.
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"About the emulater CPC" window This window will give you various information about the CPC that ACE is currently emulating depending on your settings. A nice picture of the corresponding CPC model is also displayed. Computer Nothing complicated here, the brand, the model and the locale of the CPC are displayed. Devices Here is some indications about the floppy disc drive interface, the tape interface and the cartridge port. Floppy and tape interfaces might be absent, internal or external depending on the CPC model while the cartridge port is obviously only available on Amstrad Plus. System The firmware version, the internal disc ROM used and the total amount of avaible memory are displayed in this section. Note: the type of the internal disc ROM will be displayed in italic if it is overridden by an external ROM #7.
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Memory editor This window allows you to manipulate the emulated CPC memory. Refresh For usability and performance reasons, the informations from this window are not updated in real time by default, but it can be activated through the contextual menu. The window content is automatically updated every time the emulator is paused (manually or because of a breakpoint), or manually whenever you want by pressing the "Refresh view" button. Some advances features for search, copy and paste can be accessed from the contextual menu. Configuration In addition to this button, there is a "Refresh mappings" button which will resynchronize the memory configuration of the editor (ROM and RAM mappings) with the one from the emulated CPC. The "Match the emulator's mappings" will force the editor to always match the memory configuration from the emulated CPC. Then there are some memory configuration selection gadgets (warning: theses have actually no effect on the memory state of the emulator itself; just the editor's view is affected). Some of them are only active when emulating an Amstrad Plus. Content The main part of the window displays the content of the memory depending on the above memory configuration. The left side is the hexadecimal view while the right part is in ASCII. The ASCII is is converted to the CPC charset code page (depending on the firmware ROM or a manual selection on the "Windows" -> "Convert CPC ASCII to..."). The address to display can be selected manually or directly from the content of a Z80 register. At the bottom, a small text displays the current address position of the cursor within the editor. The "Disassemble..." button will open the disassembler window at the cursor address. Note: the read-only accessible memory areas and displayed with their address into parenthesis.
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Disassembler With this window you can disassemble any memory zone of the emulated CPC. Refresh For usability and performance reasons, the informations from this window are not updated in real time by default, but it can be activated through the contextual menu. The window content is automatically updated every time the emulator is paused (manually or because of a breakpoint), or manually whenever you want by pressing the "Refresh disassembly" button. Configuration In addition to this button, there is a "Refresh mappings" button which will resynchronize the memory configuration of the editor (ROM and RAM mappings) with the one from the emulated CPC. The "Match the emulator's mappings" will force the editor to always match the memory configuration from the emulated CPC. Then there are some memory configuration selection gadgets (warning: theses have actually no effect on the memory state of the emulator itself; just the editor's view is affected). Some of them are only active when emulating an Amstrad Plus. Content The main area of this window justs display the disassembly code. The origin address can be set manually or by catching the current PC value. It is also possible to lock it to PC (of course, free navigation within the memory will then be disabled). Be aware of the fact that the Z80 opcodes are of variable size. They can be from one to four bytes long, the origin address is then highly important. Actually, if you set it to an address that would cut a instruction into two parts, the disassembly code will not be reliable for the next two or three opcodes. For anything else, this disassembler features advanced navigation capabilities. First, a bookmark of preferred addresses is available to jump easily into huge or expanded code. A bookmark can be set by selecting it (using the small toggle buttons at the bottom of the bookmark address buttons) and then by clicking on a address on the left column of the disassembler view. You can also set some execution breakpoints by using the checkbox gadgets while the small lamps tell you about the activation state in a more direct way than the breakpoints management window (this feature is only available when the breakpoint support is enabled). Then, the last column on the right side let you directly set the origin address to a branch instruction target (JP, JR, CALL, ...). At the bottom, a small text recalls the current address position of the first address of the window. You can also here disable usage of symbols in the disasembly part. And the "Dump..." button will open the memory editor window with the cursor set at this address.
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Memory map This window will display the current memory map with all the paged in banks and ROMS. Refresh The information are updated in real-time and are always valid. Content Informations from this window are numerous and smart, the MUI's bubbles help will inform you about their exact signification.
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Graphic palette This window will display the current graphic palette being used on the screen. Refresh The information are updated in real-time and are always valid. Content Informations from this window are numerous and smart, the MUI's bubbles help will inform you about their exact signification.
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Z80 editor This editor allows you to visualize and modify the Z80 state of the emulated CPC at any time. Refresh The information are updated in real-time and are always valid. Content Anything else is something anybody knowing the Z80 will be able to manage. Each Z80 register can be edited and some specific informations are also displayed such as the pointed addresses or the related flags. In addition, the state of the stack is displayed.
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CRTC editor This editor allows you to visualize and modify the CRTC state of the emulated CPC at any time. Refresh The information are updated in real-time and are always valid. Content Anything else is something anybody knowing the CRTC will be able to understand.
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PSG analyzer This editor allows you to visualize the PSG state of the emulated CPC at any time. Refresh The information are updated in real-time and are always valid. Content Informations from this window are numerous and smart, the MUI's bubbles help will inform you about their exact signification.
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Gate Array analyzer This editor allows you to visualize the Gate Array state of the emulated CPC at any time. Refresh The information are updated in real-time and are always valid. Content Informations from this window are easy to understand and the MUI's bubbles help will give you any additional description about them.
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Video information This window allows you to get informations about the video synchronization and beam ray. Refresh The information are updated in real-time and are always valid. Content The MUI's bubbles help will inform you about the exact signification of each field of this window.
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ASIC analyzer (Amstrad Plus only) This window allows you to visualize the main ASIC registers contents. Refresh The information are updated in real-time and are always valid. Content The MUI's bubbles help will inform you about the exact signification of each field of this window.
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Hard sprites analyzer (Amstrad Plus only) This window allows you to visualize the hard sprites palette and contents. Refresh The information are updated in real-time and are always valid. Content The MUI's bubbles help will inform you about the exact signification of each field of this window. You also have some options to choose the best background color to visualize the sprites, and also to force the display of the sprites which are currently disabled on the Amstrad Plus (forced sprites are displayed ghosted and with the maxumum magnification).
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DMA analyzer (Amstrad Plus only) This window allows you to follow the state of the three DMA and the instructions which are being executed. Refresh The information are updated in real-time and are always valid. Content The MUI's bubbles help will inform you about the exact signification of each field of this window.
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Keyboard layout This window let you know about the current layout of the CPC keyboard. You can see which keys are currently pressed, and also use it to press (RMB) or lock (LMB) keys. Refresh The information are updated in real-time and are always valid. Any key pressed will be shown. Content The MUI's bubbles help will inform you about the code of each key.
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Joysticks status This window let you know about the currently activated directions and fire buttons of the oysticks. You can also use it to activate (click with main mouse button) or lock (click with with secondary mouse button) the directions and fire buttons. Refresh The information are updated in real-time and are always valid. Content The MUI's bubbles help will inform you about the code of each direction/fire button.
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Keyboard matrix This window let you know about the current state of the matrix which is used internally by the CPC hardware to handle the keyboard and the joyticks. You can see which keys are currently pressed, and also use it to press (RMB) or lock (LMB) keys. Refresh The information are updated in real-time and are always valid. Any key pressed will be shown. Content The MUI's bubbles help will inform you about the code of each key.
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Memory preferences This window allows you to choose the type and amount of memory installed. Unlike the other secondary windows, it is not accessible from the "Windows" menu but from the "Preferences" one.
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ROMs preferences This window allow you to choose internal ROMs (the ones defining the operating system) and extended ROMs (usually provided through a ROMBoard or similar expansion). Unlike the other secondary windows, it is not accessible from the "Windows" menu but from the "Preferences" one.
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Screen monitor preferences This window allows you to choose the type of monitor to use and to set it just like with a real monitor. Unlike the other secondary windows, it is not accessible from the "Windows" menu but from the "Preferences" one.
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Breakpoints manager This is the main control window of the configurable breakpoints. Unlike the other secondary windows, it is not accessible from the "Windows" menu but from the "Monitoring" one (or by clicking on the "More..." button of the breakpoints toolbar from the Z80 window. Moreover it is only accessible when the breakpoints feature is enabled (using the menu or the breakpoint on/off button from the Z80 window). It is composed of three pages. Execution breakpoints With this page you can show, add, modify or delete execution breakpoints. They are addresses on which the emulator pause when the Z80 tries to execute an instruction from there. The condition allow you to describe an expression that must be true to consider the breakpoint (detailed information about condition are provided through the related bubble help). The mode allow you to choose between the "Stopper" and the "Watcher" modes. The "Stopper" mode is a standard breakpoint while the "Watcher" mode will just update the match count without breaking. The step information let you choose if it must break every time (step of 0) or every "step" times. The name allow you to give a name to a breakpoint in order to make everything more readable when a lot of breakpoints are used. You can also use this name from scripts in order not to rely on hardcoded addresses. This type of breakpoint can also be directly set by using the checkbox gadgets from the disassembler window. Memory breakpoints With this page you can show, add, modify or delete memory breakpoints. They are addresses on which the emulator pause when the Z80 have read and/or written something from/to them. The address mask filters the actual bit from the full address to match. As an example a mask of &FF00 for an address at &9D00 will match all addresses &9Dxx. The size let you configure the size of the area to match from the address. The value let you select a specific value to match. Like with the address a mask can be set on the value. By default the mask is zero which means that any value matches (no relevant bit to test). Other parameters are the same than for the execution breakpoints. I/O ports breakpoints This page is very much like the previous one but acts on the I/O ports. Note 1: on any of these pages double-clicking on an already set breakpoint let you reset the related match count. Note 2: you can set 64 breakpoints of each type.
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Symbols manager This window let you edit the symbols which will be used is the disassembly window and also everywhere a 16-bit address can be input. Several symbols can point to the same address. A filter let you search easily through the symbols list; this filter can be written like any AmigaDOS pattern. By default, all the symbols are displayed. Symbols are limited to 255 characters, cannot begin with a number, cannot contain special characters except underscore (_) and are case insensitive.
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Advanced controls This window let you finely control Z80 (step-by-step and more).
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User counters This window let you watch and reset user counters for CPU cycles and video scanlines and frames.
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Events preferences This window le tyou configure commands to be executed depending on various events. These commands are executed asynchronously. Unlike the other secondary windows, it is not accessible from the "Windows" menu but from the "Preferences" one.
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Scripts & tools ACE comes with a set of basic tools that will hopefully evolve with the time to become a full featured toolkit. Most of these tools are based on the AREXX interface. If you create your own REXX or Lua scripts do not hesitate to send them back to me so that I could add them to the next versions of ACE. CLI tools: arec2raw is a small tool to be used to convert AREC files created by ACE when recording video. It will generated raw audio and raw video files, plus a dedicated shell script that will encode these files into standard video by using ffmpeg (of course ffmpeg should be installed on your system). Arguments of this tool are: * FROM/A: name of the AREC file to be converted. If several AREC files with numbered suffix exist, the main one must be provided (the one with no suffix) and the additional ones will be automatically handled. * TO: by default raw files (and the dedicated encoding script) are generated at the same location than the provided AREC file. If this argument is provided, this file name will be used instead. REXX scripts: JoyFury.rexx will let you win with no effort in the games that expect you to quickly move your joystick from left to right to progress (typically the sport games). It takes one input parameter to set the left-to-right speed (default value is 20000 microseconds). ACE.AmIRx is a small REXX script of no use that you can install in the "Rexx" drawer of AmIRC. Once installed, it can be executed through the "ARexx" menu of AmIRC (or by typing "/rx ACE") in order to send informations about the current ACE usage into the active IRC window. It can also be used as a standalone script (it will then address the first found instance of AmIRC to send the messages). ImportSymbols.rexx this script takes a vasm listing file generated by vasm, a symbol file from rasm or a file containing a list of EQUs and imports all the found symbols into ACE. CrossDevExample.rexx is a more complex script design to demonstrate the cross-development capabilities of ACE (by generating a small classic demo effect from nothing installed into the CPC side). It performs: * An ACE reboot. * An appropriate MEMORY into the BASIC. * An ACE pause. * Some tables calculation and poking directly into ACE memory. * The example code source assembling using vasm (Z80 assembler), * The loading of the generated binary into ACE memory. * An ACE restart. * An appropriate CALL into the BASIC to launch the created program. This script is an adaptation of the program available on our Quasar Net: http://quasar.cpcscene.net/doku.php?id=coding:aurore_boreale. The table generator program in BASIC was converted to REXX (trivial) and the assembler code is almost the same (just a few adaptations to have it work with vasm instead of Maxam). It could be improved by passing some parameters from REXX to vasm instead of relying on fixed EQUs for the computed tables. Anyway, it is a good base to guess what could be done with the ACE's AREXX port! Note: to work this script requires: * rexxmathlib.library from Thomas Richter, * vasm from Volker Barthelmann (must be in your "Path"). Lua scripts: CrossDevExample.lua is equivalent to CrossDevExample.rexx.
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Frequently asked questions ACE supports up to 256 ROMs... but I only see 16 ROM parameters?! Arguments actually only exist for the first 16 extension ROMs. If you really need to configure ROMs up to 256, you can perform the operation by using the "FLASHROM" command from the AREXX port. But keep in mind that the firmware only initialize the first 16 foreground ROMs. 16 ROMs is enough in most cases. What about the quality of the various CRTC types regarding demos? CRTC 0 and 1 emulation should be fully accurate. CRTC 2 emulation might need additional work but it is not a big deal since no demo is specifically requiring this CRTC to work. CRTC 3 and 4 emulation is also quite good, all the tested demos are working as expected. I often have warning messages when opening DSK files! The DSK format is really awful and the tools used to generate them from the real physical discs are often bugged. Practically, the informations contained into the DSK files are not sufficient (when they are not simply wrong) to permit a really accurate FDC and floppy disc drive emulation. A complex on-the-fly fixing mechanism is built into ACE in order to try to rebuild the missing or altered informations; the warning messages are related to this behavior. You can disable them with the option "NOWARNINGS" or by using the "Preferences" menu (fixes are always applied but you will no longer be informed about them). In a next version of ACE, a brand new disc image format will be introduced to avoid all the FDC emulation problems related to the DSK format. Import or export to DSK will remain possible when applicable. Why an inserted DSK is not modified when I write into it from ACE? It is, but not in real time. ACE does not manage directly the DSK files. Instead they are loaded and converted into an internal structure. When you update the content of an image disc from ACE, only this internal structure is modified. The DSK file will be modified from this internal structure when it is ejected from ACE or if you quit ACE. Moreover, ACE will try to keep the original format when it updates the DSK file. Standard DSK remain standard and Extended DSK remain extended. If a Standard DSK was altered in a way in cannot be saved in this format anymore, ACE will ask you to confirm that you want to convert it to Extended DSK. What is the difference between "Reset" and "Cold reset"? A reset simply emulates a CPC hard reset. It means that all the chipsets and the microprocessor are initialized but not the memory. It is just the very same behavior you would have on a real CPC with a hard reset button (like the one on the Multiface Two or the Hacker). A cold reset is like if the CPC was just on-powered, everything including the memory is reset. By default ACE emulates a CPC6128, how to configure it for another CPC model? The main difference between the CPC models is related to the version of the firmware and BASIC ROMs installed. The CPC6128 uses version 3 of the firmware while the CPC664 uses a version 2 and CPC464 a version 1. The CPC+ range uses a firmware version 4 with a BASIC 1.40. You should take care of the BASIC ROM installed: - BASIC 1.0 is only compatible with firmware ROM version 1, - BASIC 1.1 is only compatible with firmware ROM version 2, - BASIC 1.2x and 1.4 are only compatible with firmware ROM version 3 or 4. Is case you really don't want to emulate a CPC6128 but an older CPC model you can use the 64KEXPMEMSCHEME tooltype to fit the way 64Kio based models are handling expansion RAM. You can also make use of DKTRONICSBUGS tooltype to simlate a DK'Tronics expansion RAM (which have some flaws regarding internal expansion RAM of the 128Kio base models). If you want to emulate a stock CPC464 ou 464plus you can disable the floppy disc drive interface though the NODISCINTERFACE tooltype (or using the menu). If you wan to emulate a stock CPC664/6128 or 6128plus with no external disc drive, you can disable the B drive through the menu. Eventually, you can configure any amount of memory. How to have a smooth 50Hz display like on CPC? CPC games and demos are running at 50Hz. To have a perfectly smooth display like on a real CPC, you must then have the very same frame rate frequency (or a multiple of it) on your system. Generally, you will not have a 50Hz graphic mode available by default. However it is really easy to create one from MorphOS monitor preferences (just be sure that you create a 16, 24 or 32 bits color depth screen). If your screen monitor supports 50Hz frame rate (you may need to alter its default auto-detected capabilities), just create a new screen mode at exactly 50.0801Hz. Then, get the mode ID, and put it into the tool type SCREENMODE of ACE (eg. SCREENMODE=0x40920058). Till now, each time ACE uses the full screen mode, it will be at 50Hz and everything is smooth like on a real CPC! Unfortunately, a lot of games and demos do not match the default 50Hz frequency... and they will not be smooth again... There is no real solution (because the screen frequency can change at any time). Anyway, you can get the program's frame rate from the video information window and then create a new screen mode at this frequency. When doing step by step, after the Z80 accessed some ASIC register through a 16 bit load, the ASIC register is only partially updated, is it a display update bug? No. It is actually what happens. CPC+ ASIC is quite slow at registers fetching, and if you are updating some registers in a 16 bit manner, only the low significant byte will be actually fetched by the ASIC at the end of the Z80 instruction. The most significant byte will be fetched within the next 250 ns (during the next Z80 step).
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Known bugs * Writing on weak sectors only alter the first version of the sector. This is a crappy side effect of the awful SDK format. This issue will disappear as soon as a new file image format is implemented. * On PowerBook G4 the arrow keys sometimes hold some other ghost keys when pressed at a fast rate and/or at the same time. It obviously occurs while playing games. You can restore the keyboard state by pressing RALT (which releases all the pressed keys including the ghost ones) but it is not very usable during a game. The best solution to avoid this problem is either to use an external USB keyboard or a joystick. * The emulation sutters while recording videos. This is because most MorphOS-able computers are too slow to assume this task in real time. Anyway, the recording quality will not be affected.
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Future Lot of things are planed! * Improved CRTC 2 emulation which is still very limited. * Create new expansion plugins and improve existing ones. * Implementation of some raw disk support instead of DSK. * New AREXX commands and new REXX and Lua scripts. * VirtualNet96 support. * New rendering engine simulating actual CTM pitch. * Time-machine emulation. * And more...
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History * Version 1.25 (04.09.2022): - GRAB AREXX command fixed to return full path to the created file instead of only the file name. - Added MagicBeacon support to send system notification when a grab is done (to be configured using "ACE.ScreenShot" notification type in MagicBeacon preferences). - Added ability to catch hosts's mouse events from plugins without relying on Operating System dependant code (v7 API). - Updated AMX mouse and Kempston mouse emulation plugins to take advantage of the new generic mouse events management. - Added MHP=MOUSEHANDLERPRIORITY/K/N option to change the priority of the input handler used for plugins dealing with mouse emulation (defaults to 120). - Added automatic mouse catching by emulation plugins (API v7) when the CPC screen is clicked, and automatic release when ACE main window is loosing focus, or manual by pressing rigth "alt" key. - Added host's mouse pointer to be hidden while mouse is catched by emulation plugin. - Added ability to catch host's gamepad events from plugins without relying on Operating System dependant code (v7 API). - Renamed light device APIs of plugins to be compliant with the new gamepad and mouse ones. - Updated joysticks emulation plugin to take advantage of the new generic gamepad events management. - Added support of analog joysticks of Amstrad Plus from plugins (v7 API). - Added analog and combined modes in joysticks emulation plugin. - Minor reworks and clean up in plugins SDK. - Fixed emulation of CRTC 0 and 2 to allow the border byte between horizontal split screens to be disabled. - Added a loader window which displays a progress about plug-ins which are slow to activate. - Added a wait window which pops when a plugin activation or deactivation lasts for more than one second. - Added a request to ask the user to reset the CPC when a plugin which is connected to the expansion port is activated or deactivated. - Fixed Gate Array graphic mode switch at end of short CRTC hsync (fixes Scroll Factory demo from AsT). - Added an on screen info bubble to inform the user about mouse catching behavior. - Added handling of built-in profiles for the main gamepads so that buttons order is always the same ; supports gamepads of type Playstation 3 (thru adapter), Playstation 4 and 5, Xbox (all versions) and generic (Logitech compatible). - Fixed plugins' mouse event catching to also work with PowerBooks' trackpads. - Added a dedicated icon for the plugin emulating the Multiface Two (icon by Christophe 'Highlander' Delorme). - Added deactivation of all plugins but joysticks when a preset is selected from the quick preferences menu. * Version 1.24 (30.08.2021): - Added support for memory expansions from plugins (v6 API). - Added capability to cold reset the CPC from plugins thru /BUS_RESET signal (v6 API). - Added a plugin which is emulating the Multiface Two as an example of v6 API usage. - Simplified and improved PSG noise emulation (thanks to Zik and Targhan). - Improved mice and joyticks plugins to allocate signals only when they are active. - Internal fixes to use less signals. - Fixed a bug in plugins sorting in menu. - Added "A" and "B" shortkeys in drive choose request at drag and drop. - Added ability to alter expansion port's READY signal from plugins (v6 API). - Fixed a crash when trying to load invalid snapshots. - Removed NAF=NOAUDIOFILTER/S option and replacement by the option AF=AUDIOFILTER which accepts several values. - Added an audio filter which allows resampling at the host machine native frequency through the fresample.library (if installed on your system); this new filter avoids AHI flaws regarding resampling. In short: better audio quality at cost of CPU (ACE is around 1% slower). You can disable this new high filter by setting the option AF=AUDIOFILTER to the value HiCut to restore the old filter. - Fixed a display issue in CRTC window. - Fixed breakpoint matching to be reset when a breakpoint is modified. - Cartridge related option from ROM configuration window is now ghosted when ACE is not emulating an Amstrad Plus. - Added a new window to visualize the internal keyboard matrix. - Added a flag to let plugins know about the expansion port being an Amstrad CPC or an Amstrad Plus one (v6 API). - Fixed plugin SDK to free plugins' specific resources before generic ones. - Fixed plugin SDK to properly close the locale.library. * Version 1.23 (25.04.2021): - Now compiles and runs on AmigaOS 3.x (no public version planned yet). - Fixed a memory leak in case of video overlay buffer allocation failure. - Added support of Picasso96 PiP. - Added workaround Picasso96 ScalePixelArray() API bug. - Fixed version tag to be at the beginning of the executable. - Fixed graphic mode in saved snapshots. - Changed load/save snapshot not to alter pause/run state anymore. - Moved quick preférences from "Preferences" to "Project" menu. - Added more events on which user commands can be executed. - Added preference window for events configuration. - Updated guide with new features and added some others older ones which were missing. - Fixed argument parsing buffer which could be too small to handle complex configurations. - Fixed PPI port A emulation on Amstrad Plus to work at the same time in read and write (greetings to AsT for this discovery). - Added PSGREGISTER and CRTCREGISTER AREXX commands to get or set PSG and CRTC registers. - Added support for DSCA and DSCB chunks in snapshots. - Added support for ROMS chunks in snapshots while extending it to 256 ROMs instead of only 32. - Added new chunk TAPE in snapshots. - Added preferences related to new chunks in snapshots. - Plugins preferences window content is now automatically disabled when the plugin is disabled. - Fixed various symbol pop-up lists to be displayed with a fixed size. - Fixed maximum size of strings containing file paths. - Changed symbol's pattern filtering to be a simple matching instead of a DOS pattern. - DMA disassembler window is now resizable. - Fixed a bug when loading non-standard ROMs. - Fixed a bug in Z80 disassembler when dealing with negative IX and IY offsets. - Fixed a bug which made the memory map embedded in memory editor or disassembler opened from another editor in custom mapping mode to keep up on updating automatically (it was only a visual bug). - Optimised real time symbol lists update in address gadgets to save CPU. - "K" character was refused in breakpoint condition string field. - Fixed memory map layout which was truncated with some MUI preferences. - Fixed PSG null hard enveloppe emulation. * Version 1.22 (19.10.2020): - Improved help guide workaround MorphOS 3.10+ Multiview bug to fallback to english when help for the current language is not available. - Updated ACE plugins SDK to be easier to use and more idiot proof. - Cleaned up ACEpansion plugins code examples taking advantage of the new plugins SDK. - Fixed a possible crash in AMX mouse and Kemptson mouse plugins initialization when running out of memory (very unlikely to happen). - Added Spanish translation thanks to Juan Carlos Herran Martin. - Fixed fire 1 vs fire 2 mismatch introduced in version 1.19 which made some light gun plugins not to work anymore. - Added a preferences window to the printer plugin. - Fixed handling of empty strings from catalogs. - Fixed symbol names handling to accept "." character. - Fixed a bug in several menus where items of checkit type where using wrong toggle and/or exclude flags (harmless on MorphOS). - Fixed a bug in keyboard window which prevented ghost keys to be displayed. - Added Unicode support to keyboard window. - Added support of control, extended and special characters display in keyboard window. - Fixed a bug in disassembler view class where the layout could be broken when long labels exist. - Added a new script to import breakpoints from raw files generated by rasm. - Added a configurable pattern to AREXX commands EXPORTBREAKPOINTS and EXPORTSYMBOLS (by default both commands now export AREXX scripts). - Fixed missing documentation of SIZE parameter for ADDBREAKPOINT and REMOVEBREAKPOINT AREXX commands. - Fixed a bug where non-active execute breakpoints could be displayed as active. - Fixed a possible invalid memory access when removing breakpoints or symbols from AREXX interface. - Fixed a bug with JR opcode display in disassembler. - Made symbols list sortable by name or by address. - Added a contextual menu entry in the symbols window to directly export symbols from into an AREXX script. - Fixed a bug which prevented update of the "Remove" button for ROMs installed in a slot with an id greater that 15. - Fixed a bug in AMSTRADPLUS and CRTC options interaction which made an invalid warning message about wrong configuration to be displayed at startup. - Initial memory contents is now initialized differently depending on the CPC model (previously it was always initialized with &AA/&55 common scheme). - Added new plugin API to retrieve current configuration (v5 API). - Added ability to save plugins default configuration from their preferences window. - Updated printer acepansion plugin to v5 API so that ACE can now save its preferences. - Fixed the devices and ROM history of the last used files (from related string input context menu) to also contain the initial value (from tooltypes) and further values set from AREXX. - Removed the tape to hard disc wrapper interface (TAPE2HD option). You should now take advantage of the Albireo plugin with its AlbiDOS ROM which is compatible AMSDOS. - Added ability to configure ACE to emulate a plain GX4000 (added NTI=NOTAPEINTERFACE/S argument and related menu item). - Added 39.90 MHz ASIC emulation in GX4000 mode (instead of 40.00 MHz). - Added a quick preference menu to directly switch between the main stock CPC presets. - Added support for extended cartridges (up to hundreds of megabytes). - Added ACTIVATEPLUGIN and DEACTIVATEPLUGIN AREXX commands so that plugins activation can be controlled from scripts. - Improved virtual keyboard layout (it is smaller and do not suffer from truncated characters depending on MUI settings). - Fixed the small CPC model image display glitch of "About emulated CPC" window when CPC model was switched while the window was closed. * Version 1.21 (22.05.2020): - Implemented full Z80 interrupt mode 0 emulation, including when handled from plugins. - Fixed illegal memory access in ROMs management. - Fixed ROM icon transparency in configuration window. * Version 1.20 (10.05.2020): - Disabled irrelevant spellchecking in various text inputs. - Changed auto adaptative keymap to rely on Unicode instead of the local 8-bit charset. - Workaround to get rid of a MorphOS 3.10+ Multiview bug which prevents help guide to be opened properly from MUI applications. - Added a history of the last 10 used files in devices context menus. - Added ROMSPATH tooltype to choose the ROM files default path. - Added a preferences window to edit ROMs configuration (in addition to tooltypes and AREXX interface). - Added columns in symbols window to show contents of memory pointed by a symbol in disassembled, hexadecimal and ASCII forms. Columns are hidden by default. - Replaced tooltype DECODESYSTEMRST by DONTDECODESYSTEMRST (default is now to decode system RST). - Fixed x,y hard sprites positionning range (which is respectively -128,+895 and -128,+383 instead of -256,+767 and -256,+255 as stated by ASIC registers actual values). - Fixed hard sprites bitmap update delay (was 250ns to early). - Implemented emulation of ASIC bug where hard sprites' pixels are not displayed right after a bitmap read of write access. - Added a "Save preferences as..." menu item. - Added currently inserted floppy discs, tape and cartridge in saved preferences. - Added display on the current address symbol(s) in memory editor windows. - Fixed a few Z80 vs memory access timings with illegal instructions. - Added preferences for screen geometry settings depending on the CPC model. - Remove NOPLUSSCREEN tooltype. - Added SCREENGEOMETRY tooltype. * Version 1.19 (17.09.2019): - Integrated plugins configuration into ACE arguments/tooltypes. ACTIVATE tooltype from plugins icon was removed, instead ACE automatically adds a switch to its arguments/tooltypes for each found plugin in order to decide if it should be enabled or not directly from ACE icon/command line (i.e.: JOYSTICK.ACEPANSION/S for joystick plugin). You can not have different plugins activated by default for each ACE icon. - Removed PLUGINSPATH tooltype. - Changed some plugins internal API to avoid MUI dependencies in core to ease portability. - Fixed potential issues in internal plugins handling which was introduced in v1.18. - Changed internals of MUI GUI code to remove some more direct accesses to emulator data structure and API. - Fixed detection of column counter overflow (register 0) in CRTC editor window. - Sending CTRL_C signal to ACE Emulator subtask now makes the application to exit. - Fixed GUI to ensure that the main window is always opened when returning from iconfication. - Removed option to disable tape relay noise emulation (it was not functional and is totally useless). - Fixed some copyright strings in default plugins. - Fixed wrong timing of OUT (0),A opcode when putting data on bus. - Replaced "MMR" keyword of breakpoints condition by "MemPage" and "MemBankMode" which are respectively returning the selected 64K expansion memory page (from 0 to 7 for 512KiB expansion) and the 16K bank mapping mode (as well known from MMR: 0 for no mapping, 1-3 for special modes and 4-7 for 16K bank 0 to 3). - Added support for up to 4096K expansion RAM (4160K total memory, compatible with MemCard 2M and CPC4MB). - Added support for new snapshot chunks MX?? (where ?? is hexadecimal value from 09 to 40) in extension to the existing MEM? chunks (where ? goes from 0 to 8), so that up to 4160K can be stored. - Moved all existing memory preferences to a new preferences window, and added ability to change the memory size of the emulated CPC while ACE is running. - Fixed some duplicated shortcut keys from menus. - Smarter handling of multiple memory editor and disassembly windows positionning/sizing history. - Added tooltypes HIDEINTERFACE,NOBEAMCURSOR, NODRIVEA, NODRIVEB, FORCESIDEB, FORCEDRIVEA, DECODESYSTEMRST, DECODEBRK, SCREENMONITOR, BRIGHTNESS, VHOLD et HHOLD to configure at startup features that were only available at run time. - Added preferences save from the menu (resynchronize the icon's tooltypes with run time settings). Of course, this option is only available when ACE is launched from an icon. - Fixed FlushLib call in plugins makefiles. - Removed "Logs" drawer (printer plugin now default to "T:ACE_printer.log"). - Relabeled fire buttons of virtual joysticks to match numbering original specification from Amstrad rather than usage. - Fixed swapped value for ACE_IODATAB_JOYSTICK_FIRE2 and ACE_IODATAB_JOYSTICK_FIRE2 in the plugin header file "acepansion_plugin.h", and recompilation of the joyticks emulation plugin with the fixed header. - Improved joysticks plugin to make use on the sensors.library instead of the lowlevel.library (thanks to Szilárd Biró for his code examples). - Fixed the last kwown emulation issue of CRTC 3 (fixes Tennis Cup 2 intro). - Fixed a very bad memory trash at exit when a memory editor or disassembler window was opened. * Version 1.18 (18.03.2019): - Removed a few direct accesses to private emulator's data structure from the AREXX hook; it is now dealing nicely with the emulator's engine MUI object everytimes. - Added missing AREXX command R to get/set Z80 R register. - Split Gate Array analyzer into two windows: one dedicated to the graphic palette and the other one for advanced information (interrupt counter, display address and type, graphic mode and programmed graphic mode). - Added handling of DK'Tronics mirror write bug in memory map window (it was correctly emulated but not displayed in the memory map window). - Added new panels to load and save files directly from the memory editor window (to be activated from the context menu, like other panels). - Added ability to add system symbols (firmware and Amsdos) from the symbols manager windows, through a contextual menu on symbols list. - Added a new AREXX command ADDSYSTEMSYMBOLS to also be able to add the system symbols from scripts. - Relabeled fire buttons of virtual joysticks to match numbering usage rather than original specification from Amstrad. - Added an indicator on breakpoints management window tabs to show if a breakpoint is active within a tab or not. - Added information about memory access breakpoint end address in breakpoints management window (computed from start address and size). - Added symbols management in stack view of Z80 editor window. - Fixed a bug in NMI handling when triggered from a plugin. - Added new plugin API to handle light pens and light guns (v4 API). - Removed Magnum Light Phaser and Trojan Light Phazer emulation from ACE. - Added new plugins for Magnum Light Phaser and Trojan Light Phazer. - Optimized internal plugins handling to save some CPU time (ACE is now 5% faster). - Added new flags so that a plugin can declare itself not being available on Amstrad CPC or Amstrad Plus (v4 API). - Optimized some internal MUI triggers. - Fixed a bug were several exclusive plugins could be activated at the same time when configured from tooltypes. - Drag and drop now puts ACE main window to front and makes it active. - Added new plugins for Gun-Stick and West Phaser. - Improved plugins automatic sort in "Expansions" and "Help" menus. - Added AREXX commands to set and get monitor type, monitor brightness and audio volume. - Added menu shortcuts for the first nine plugins of the expansion menu. - Fixed Tape2HD wrapper symbolic link management (for both directories and files). - Reworked a bit emulator's triggers dispatching through MUI. - Added ACEpansion autodoc in plugins SDK. - Fixed version tag which was missing a part in detailled mode (it was lost during ACE executable compression process). - Fixed wrong bubble helps in breakpoints window. - Changed internal of breakpoints window to use a dedicated list class instead of hooks over standard MUI list. - Fixed symbols pop-up button activation status that where not displayed properly when a symbol was remove/added while gadget was disabled, or when gadget was enabled while no symbols were configured. - Added a column to display matching symbols in breakpoints lists. - Duplicated symbols are now inserted sorted for each address. - Added a contextual menu on the list of I/O ports breakpoints which allows to add predefined breakpoints on internal CPC ports. - Fixed swapped breakpoint tab trigger LED between I/O ports and memory access breakpoints. - Fixed pick symbol pop-up to be closed when switching tabs in breakpoints window. - Fixed ImportSymbols.rexx script to exclude symbols related to data structures declared in vasm. - Added icons for phaser plugins thanks to Mathieu 'Hwikaa' Delaruelle. - Cleaned makefile which is given with ACEpansion plugins examples. * Version 1.17 (18.08.2018): - Reworked OSD management to better take advantage of hardware acceleration and to avoid useless additional updates which were triggered (OSD is now 4 times faster). - Fixed a bug where record status was not updated after a display mode change. - Improved WPA-based rendering mode by adding double buffering. - Added outline around OSD floppy leds so that they are still visible on red backgrounds when using video overlay rendering mode. - Updated german catalog thanks to Stefan 'polluks' Haubenthal. - Changed shortcut keys for step-by-step management and made them accessible from menu. - Removed controls and user counters from Z80 window and created separated windows instead. - Removed disassembler view from Z80 window and made it more compact. - Added a delayed GUI update mechanism when breakpoints, symbols, memory, i/o ports or chip registers are programmed from the AREXX interface to avoid slowed down operations due to massive display updates. Also works on file load through AREXX. - Fixed a layout issue in CRTC editor window. - Fixed missing french translation for "bank" (reported by Longshot). - Added a separated memory map window. - Added memory map information to memory editor and disassembler windows. - Optmized memory map display speed. - Fixed all known bugs when memory map was displaing wrong information (map building routine was rewritten from scratch and is much better). - Fixed bubble help text of memory map (red and green colors explanations were swapped). - Using a button to follow a branch in disassembly window now automatically updates the address bookmark history. - Prevented switch to full screen from AREXX script while ACE is iconified. - Reworked handling of secondary windows auto-jump to new screen when switching to full screen mode (it works like previously but it is much nicer internally!). - Memory editor and disassembler windows can now be opened several times (each one with its own memory mapping context). - Memory mapping customization gadgets are now only visible when manual configuration is selected in memory editor and disassembler windows. - Changed a bit the application menu and some keyboard shortcuts. - Added a new analyzer window with additional information about some ASIC video and interrupt registers. - Altivec is no longer required (ACE should work again on computers without G4 or G5 CPU). * Version 1.16 (18.03.2018): - Fixed a FDC timing when starting a reading/writing operation (some abnormally slow track loaders should now be as fast as expected). - Fixed a potential crash (at least a memory hit) when attempting to reach a non-existing track of a disc. - Added a FILE argument to RECORDSTART AREXX command to be able to provide a specific file name (similar to GRAB AREXX command; if not given, automatic naming in the default drawer is still used). - Added an Ambient filetype for ACE video recordings (AREC files), located in the "Bonus" drawer. - Added a new tooltype AP=AUTOPAUSE and a related preference menu item to automatically pause or start the emulation when the main window becomes inactive or active again. - Improved internal APIs regarding CPC memory handling from MUI windows. - Added an update shifter shared between CPU consuming real time windows (Z80, Memory, DMA) to better distribute display time over the frames. - Reworked code of memory and disassembler windows to share a new private MUI custom class to handle user defined memory mapping (much better MUI code!). - Added a contextual menu to both editor and disassembler areas to activate the real time update on them (everything else in ACE is of course still real time; it was not the case for these windows because of heavy CPU load but it now works better thanks to various optimizations). - Added MMR, RMR and RMR2 raw values display corresponding to the selected mappings in both the memory editor window and the disassembler window. - Video recording now waits for 10 seconds and then updates the associated icon so that it has a better chance to be relevant. - Fixed broken keyboard cycle chain in Z80 editor, CTM preferences and joystick acepansion plugin preferences. - Fixed video recording to disable any allowed frame skip while processing. - Improved CPC+ ASIC IVR bug emulation (CRTC³ of Flower Corp. do not detect ACE anymore). - Removed one remaining call to CPC+ ASIC stuff in CRTC 4 emulation (harmless). - Disabled warning message on non-interlacted sectors when loading a DSK file (now most DSK files around which are using non-interlaced sectors are doing that on purpose and are no longer the result of some poor DSK creator tools). - Added support of symbols import from files containing a list of EQUs in the ImportSymbols.rexx script. - Fixed CPC+ ASIC timings regarding fine updates of hard sprites magnification and position registers (they are now matching the required 250ns precision like it was already the case for palette updates). - Fixed a bug in CPC+ ASIC raster interrupt management; it could be cleared before being processed. - Improved management of duplicated CPC+ ASIC raster interrupts (should now just be perfect!). - Optimized again a bit the code, specifically for CPC+ DMA emulation (quite a hard task to keep full featured Plus emulation running one frame on a little G4). - Reworked CPC+ DMA wait state management to better match actual internal behavior. - Fixed a few minor CPC+ DMA timings. - Fixed bit 7 of DCSR CPC+ ASIC register which was not set after a raster interrupt if bit 0 of IVR was 0. - Fixed a nasty hit at startup (reported by Michal 'rzookol' Zukowski). - Fixed add button of symbol management window to be disabled when symbol name is empty. - Fixed ASICPageOn condition token which was not working. - Fixed a bug in CPC+ handling of raster interrupt when enabled while a standard Gate Array interrupt was pending (prevented Eerie Forest of Logon System from working properly). - Added a combined build mode of the core source files to improve GCC optimization process (ACE is now 14% faster!). * Version 1.15 (18.02.2018): - Fixed typos in french translation. - Fixed decoding of BIT/RES/SET opcodes over IX/IY on disassembler views. - Added new plugin API to inform about RETI execution (v3 API) - Added support for non-maskable interrupts issued from plugins (v3 API). - Added a tooltype "NOPLUSUNSTABLEHIZ" to disable emulation of the unstable Hi-Z when reading invalid addresses in the ASIC I/O page (let you run some buggy demos such as BarBar of Eliot/Benediction; anyway these demos are still not working properly on real CPC+ when expanded with Ramcard or Mulficace Two but there is nothing I can do about it!). - Added an item in menu preference to disable/enable the emulation of the Amstrad Plus unstable Hi-Z (related to NOPLUSUNSTABLEHIZ tooltype). - Fixed some badly mapped info bubbles. - Added support for video recording (fast hard disk I/O and lot of space required!). - Added a control button to start or stop video recording. - Added "RECORDPATH" tooltype to change the video recording path (defaults to "Records/" drawer). - Added an option to show parts of the display which are usually not visible because of being off-screen (mainly useful as a debug option for demomakers). A new related "OVERSCAN" tooltype was added as well as an checkbox to switch this mode on or off from the screen monitor preferences window (requested by NoRecess, and might partially match Grimmy request too). - Added keywords to check about RAM and ROM paging in breakpoints condition. - Added a field "size" to memory access breakpoints in addition to the already existing "address mask" (now all types of break based on memory areas are possible). ADDBREAKPOINT, REMOVEBREAKPOINT and EXPORTBREAKPOINTS AREXX commands where updated accordingly, as well as the field was added to the breakpoint chunk on snapshots (in a backward compatible manner). - Changed breakpoints editor window layout to make it slightly more compact. - Fixed CRTC 4 emulation which was using CPC+ specific stuff for some computations (it triggered weird behavior when switching from CRTC 3 to CRTC 4 while ASIC hard scrolling feature was in use). - Fixed a horrible memory leak which was introduced in version 1.13. - Added symbol management through AREXX commands ADDSYMBOL, REMOVESYMBOL, FINDSYMBOL and EXPORTSYMBOLS. - Added support for symbols in disassembly window (can be disabled). - Added support for MEM0-8 chunks of snapshots (can be disabled). - Added a workaround to deal with WinAPE wrong snapshots using CPC+ chunk (RMR2 is not stored at the expected location). - Added support for clipboard paste in emulator (similar to AREXX command KEYBOARDSTROKE with input injected from clipboard). - Added a symbols manager window with pattern filtering feature. - Added support for symbols in relevant 16-bit values inputs (for both matching and picking address). - Slightly optimized GUI task regarding notifications (about 5% faster). - Added direct support for cut and paste from clipboard in the memory editor to ease fast and one-shot manipulations (AREXX should always be preferred for complex or iterative copies). - Added support for a new snapshot chunk in order to store symbols. - Added string and hexadecimal sequence search feature in memory editor. - Increased reset handler delay to 3 seconds (instead of 1). - Added OSD indication for recording. - Added AREXX commands RECORDSTART and RECORDSTOP to control video recording. - Added an AREXX script which is able to import into ACE all the symbols found in a listing file generated by vasm or a symbol file generated by rasm. - Added a small command line tool named arec2raw which is able to convert AREC video files recorded by ACE into rawaudio and rawvideo files, and also to generate a dedicated script capable of encoding these raw files into a standard video format using ffmpeg tool (a 64-bit filesystem might be required for large videos). - Fixed non-localized short keys in requesters (reported by Stefan 'polluks' Haubenthal). - Updated german catalog thanks to Stefan 'polluks' Haubenthal. * Version 1.14 (09.03.2017): - Fixed potential issue in Tape2HD wrapper directory detection. - Reworked Z80 editor memory layout and added a memory read/write map observer. - Removed bold display on labels in some windows to better match classic MUI applications graphic charter. - Updated german catalog thanks to Stefan 'polluks' Haubenthal. - Added shortcut access to video memory in memory editor window (requested by Krusty). - Changed layout of breakpoints window. - Re-optimized speed of CRTC emulation that had deteriorated in version 1.13 (ACE is now 5% faster). - Fixed some limit conditions on CRTC 0 when register 4 is set during end of screen (Kevin Thacker test suite). - Reworked internal AREXX interface installation. - Fixed plugins installation internal API to work properly when several emulation objects are created within the same application. - Added a tooltype "PLUGINSPATH" to configure the path of the directory containing the ACEpansion plugins to load. - Fixed (harmless) typo in a tooltype from CPC464, CPC664 and 464plus icons. - Simplified internal management of one-shot timers. - Fixed a possible race condition when using on-screen break. - Fixed a long standing bug where the beam cursor could be shortly (one frame long) displayed at a wrong position. - Speed up a bit the input stream of the key press injected from the "KEYBOARDSTROKE" AREXX command. - Fixed some timings on CRTC 0 when register 6 is reprogrammed during the last line of the screen (Kevin Thacker test suite). - Fixed timing of VSync immediate triggering on CRTC 0 when reprogramming register 7 (Kevin Thacker test suite). - Improved startup and exit sequences. - Added extensive check and warning reporting is case of mistakes in the tooltypes/arguments. - Changed declaration of internal hooks and MUI custom classes dispatchers to fix portability for AmigaOS and AROS. - Simplified a bit the reset handler. - Made hard sprites window resizable. - Reworked rendering MUI custom class internals to make it more modular regarding portability. - Reworked CRTC 0 emulation in several points (fixes Longshot's part of the Amazing Demo and might fix a bunch of other demos on CRTC 0). - Fixed several issues regarding vertical adjust handling on CRTC 0 (Kevin Thacker Test Suite). - Fixed bad 3" floppy disc drive seek speed capability which was introduced in version 1.13 (fixes some loaders that did not work anymore like the one used in Sappy of Semilanceata). - Fixed an issue in memory address handling on CRTC 3 and 4 when register 1 was greater than register 0 (Kevin Thacker Test Suite). - Changed internal timers management for AmigaOS and AROS portability. - Added charsets conversion support through codesets.library for AmigaOS and AROS portability (still using native charsets.library on MorphOS because it is *much* faster). - Added support for breakpoints on Maxam and WinAPE BRK opcodes. - Added an option in the windows menu to display the BRK opcodes as regular Z80 ones or as BRKM (Maxam BRK) and BRKW (WinAPE BRK) in the disassembly views. - Fixed an internal VSync trigger lock to be reset when CRTC register 7 is reprogrammed. - Added a "WAIT" switch to the AREXX command "KEYBOARDSTROKE" in order to wait for all the keys to be injected. - Updated the cross-development examples to use vasmz80_oldstyle Z80 assembler instead of pasmo. - Moved all the scripts (both AREXX and Lua) into one single "Scripts" drawer. - Added new icons for GUI, drawers, plugins and filetypes thanks to Mathieu 'Hwikaa' Delaruelle. * Version 1.13 (07.11.2016): - Fixed file notification that was not cancelled when a DSK file could not be inserted. - Fixed a bug when locking ASIC and trying to unlock it again in a row (Kevin Thacker test suite). - Implemented CRTC and Gate Array write artefact while trying to read on its port (Kevin Thacker test suite). - Fixed some minor wrong behaviors on both PPI and ASIC PPI emulation (Kevin Thacker test suite). - Fixed a nasty bug when reading PSG data while no register is selected (some innocent memory was returned instead of doing nothing). - Fixed IFF1/IFF2 internal Z80 flags being updated too late after EI opcode (Kevin Thacker test suite). - Fixed some minor CRTCs issues (Kevin Thacker test suite). - Reworked internal border handling on CRTC 0 and 2 (no visible changes should occur). - Added a context menu on the input mode toggle button of the editable numbers to select between hexadecimal and decimal (requested by Krusty). - Cosmetic changes in memory mapping section of memory editor and disassembly windows. - Fixed a dead lock when using the disassembly window on addresses at the end of the memory. - Changed KEYBOARDSTROKE AREXX command to work in a frame-synchronized manner and to automatically simulate a press on [RETURN] after each input string (RAWKEYPRESS, RAWKEYRELEASE, RAWKEYSTROKE are still fully asynchronous). Some changes to your AREXX scripts might be required if you used this command. - Added a hyperlink in the "no HexEdit MUI custom class" message which points to the archive on Aminet in order to ease installation of this optional library (instructions and link was already provided in ACE guide though). - Removed numeric pad shortcuts on signs to let the keymap auto adapt feature use them like normal additional keys. - Added a menu shortcut for the "show/hide interface" feature in order to replace the removed one from the numeric pad (the other removed shortcuts already had equivalent menu shortcuts). - Added step over and step out features with related controls Z80 edit window. - Added keyboard shortcuts in Z80 edit window to play with step into, step over, step out and continue (control + arrows/return). - Reverted fix to have the VSync trigger not to start when displaying additional lines which was introduced in version 1.12. - Fixed endianess issue and added 64-bits support in localization code. - Slightly changed the START AREXX command (all stepping modes are now accessible). - Reworked CRTC editor window layout. - Reworked program arguments internal decoding and dispatching to ease portability. - Fixed Tape2HD wrapper potential issue if disabled during some operations. - Fixed a data access protection issue between the main task and the emulator subtask (no known related bugs). - Fixed a MUI event handler that was never removed before disposing the application. - Removed manual setting of Gate Array version in tooltypes, AREXX commands and GUI settings (it was useless since it is automatically resynchronized with the selected CRTC type). - Joystick plugin is now activated by default. * Version 1.12 (16.07.2016): - Migration from gcc4 to gcc5 (slightly improved performance). - Fixed a bug in CRTC 0 emulation that prevented The Other World 3 Intro and Preview #3 from Overflow to work properly (indirectly reported by Megachur). - Replaced a fix from ACE 1.9 related to border management because it fixed Voyage 93 Intro but broke Welcome X 2 Part 1. Now both are working on the CRTC 0. - Fixed a CRTC 1 timing issue when register 4 was reprogrammed while it was evaluated internally at end of screen; it fixes Chany intro of Demoniak 5 (reported by Megachur). - Fixed reset of CRTC register 9 related counter to 0 when register 9 is reprogrammed while the register 4 is equal to 0; it fixes Chany's cracktro of Double Dragon (reported by Megachur). - Fixed VSync trigger not to start when displaying additional lines; it fixes Cuddly - Budbrain (reported by Megachur). - Fixed a bug in video address offset management during vertical adjust on CRTC 0, 2, 3 and 4. - Improved overflow detection in CRTC emulation depending on the CRTC type (used by CRTC information window). - Added a missing semaphore protection on some internal light pen API accesses that might have caused some weird behavior with phasers emulation. - Added a plugin to emulate the Kempston mouse. - Reworked internal design to allow injection of joystick events from plugins and bumped plugin API to v2 with a new Joystick() API for joystick port I/O emulation. - Removed build-in joysticks support and added a joystick plugin (which is loosely using the lowlevel.library for now; feel free to create a nice one from the new sensors.library!). - Added a plugin to emulate the AMX mouse. - Finally activated Z80 quantum-based internal context switching (set to 1/300 seconds). - Fixed broken version tag in ACE executable. - Fixed Tape2HD wrapper to return a binary file empty file instead of an ASCII empty file when opening a folder in order to avoid the firmware message "File not opened". - Fixed a bug that prevented loading of snapshots using additional chunks if they were saved from a CPC using more memory than the configured one in ACE. - Fixed some internals for 64-bit systems compatibility. - Disc drives are now automatically fitting the inserted disc image to select between 40/80 tracks drive and single/double side drive (it prevents some weak loaders from failing). - PNG files for screen grabs and snapshot icons are now saved directly using the png.library instead of Reggae. - Fixed ASIC border mask that was never stopped if bit 7 of SSCR register was cleared during the mask display (fixes BarBar/Benediction blinking logo). * Version 1.11 (13.09.2015): - Fixed mode 2 pixel shift on CPC with CRTC type 4 (AMS40226). - Fixed a bug in drawing the blank part on the display which was introduced in v1.10. - Fixed a (by chance harmless) memory trash in frame buffer management. - Reworked internal frame buffer management to simplify the code and make compilation faster (because GCC is insanely slow!). - Added emulation of mixed border/display words bug at screen start when register 6 is set to 0 on CRTC 0 and 2. - Added emulation of half-border at end of line on CRTC 0 and 2 (can be seen in OUT(Dated)/Semilanceata). - Fixed a bug in catalog version handling. - Slightly changed tape configuration menu. - Fixed snapshot loader to support multiple additional chunks including unknown ones. - Added a AREXX command to export the current breakpoints in a REXX script. - Access to the configurable window is no longer forbidden while the breakpoint feature is disabled (the pages are just disabled). - Added support for a new "configurable breakpoints" chunk in saved/loaded snapshots. - Trying to load an invalid snapshot no longer resets the emulated CPC. - Added a warning on CRTC type mismatch when loading a snapshot. - Fixed a bug where the CRTC type stored in the snapshots was always the one set at startup and not the currently used one if it was changed at runtime. - Added a warning on firmware version mismatch when loading a snapshot. - Display warning option now works on snapshots warnings as well. * Version 1.10 (15/05/2015): - Added german catalog thanks to Stefan 'polluks' Haubenthal. - Fixed overlay support to avoid a alignment problem that was triggered by MorphOS 3.8 (Stefan Blixth and Charlie). - Changed internal frame buffer memory management to optimize memory usage. - Cleaned up PSG emulation code and removed some (unused) alternative audio mixing code. - Added setting for screen horizontal hold (the small screw behind your CTM). - Changed internal audio buffer management to be more modular and insulated. - Added plugin interface in a form of libraries that can add some hardware expansion emulation to ACE without requiring any modification into the emulator itself. - Removed built-in Digiblaster support and implemented it as a plugin. - Fixed a bug where the emulation could be frozen a few seconds just after having disabled the audio output. - Added a tooltype IS=INTERNALSPEAKER and a menu option to mix the audio output as if the internal speaker of the CPC was used (not applicable on Amstrad Plus). - Removed built-in printer support and implemented it as a plugin. - Removed DB=DIGIBLASTER, EP=EMULATEPRINTER, PF=PRINTERFILE and SLC=SCANLINECOLOR deprecated tooltypes. - Enhanced internal interrupt handling to better deal with interrupts coming from the new plugin interface. - Work-around for a weird reset of the CRTC register 9 related counter when register 9 reprogrammed just before the very beginning of a new screen. * Version 1.9 (30.03.2015): - Disabled fire 3 on Amstrad Plus since it is actually not available on its joystick port. - Changed ESC mapping to the real ESC key of the host keyboard instead of the one being at the same location than ESC on CPC. - Changed some menu shortcut keys. - Added keyboard layout and joystick windows. - Added an option to automatically adapt the keymap from the CPC firmware to the keyboard layout used on the host (available through a AKM=ADAPTKEYMAP tool type and at runtime using the preferences menu). This new feature is really nice but pay attention to the fact it could be incompatible with some CPC softwares. More over, additional keys which do exist on host's keyboard but not on CPC are then mapped in parallel to the joystick 0, and "alt" + key combinaison is replaced by "control" + key on CPC (there is no "alt" key on CPC). Please note that "shift" + "alt" + key combinaison is also not accessible from the CPC side (multiple qualifiers is not supported by the CPC firmware). - Fixed a small bug in main window device tabs; some buttons could be enabled while they should have been disabled. - Fixed a stupid bug in memory mapping init that prevented Blue Angel 69 cartridge version to run (CraigsBar and TotO). - Fixed a bug in ASIC splt register handling on Amstrad Plus. - Fixed an issue in the emulation of the ASIC bug regarding DMA0 vs Raster interrupt mismatch, that prevented Allergy demo from Semilanceata to work. - Fixed a bug that was introduced in version 1.8 when using random values in ASIC and FDC emulation (max value was excluded). - Improved CRTC 3/4 emulation (fix several demos that were not properly running under CRTC 3/4 emulation; such as Glooms Demo, Camembert 4 and Black Sabbath). - Tuned some ASIC vs Z80 timings accordingly to the improved CRTC 3. - Added NPS=NOPLUSSCREEN tooltype to disable automatic switching to Amstrad Plus screen monitor horizontal position setting when Amstrad Plus emulation (or CRTC 4) is set. - Fixed scanline color option which was affecting overlay mode whereas it should be only application in WritePixelArray mode (broken since previous version). - Simplified internals related to beam management which were related to future features that won't come anytime soon. - Fixed double-click to toggle full screen that was not working before having moved the mouse. - Added a new window to view hard sprites palette and content. - Activated scale and aspect ratio support also in WritePixelArray mode (when no overlay is used). This mode (and some others ;) was already implemented in ACE v1.8 but it was not available in the public version yet. A side effect is that the (ugly and useless) SLC=SCANLINECOLOR/S option will not work anymore in WritePixelArray mode (since it never worked in overlay mode too, it's now a void option that will be removed later). Also, old not-resizable WritePixelArray rendering code was totally removed. - Fixed internals to output alpha channel with the proper value when ARGB or RGBA pixel mode is set. - Slightly changed overlay buffer update sequencing. - Fixed potential issues in memory window updates when the ROM/RAM configuration was changed from AREXX interface or application menu. - Added missing FLASHFIRMWARE AREXX command to change firmware ROM. - Fixed a bug in border activation on CRTC 0, 2, 3/4 when register 6 was changed to a matching value (fixes Voyage 93 intro on these CRTC). - Removed useless manual charset selection menu. - Improved conversion between CPC charset and local charset to be based on firmware's symbols recognition instead of hardcoded tables, and to work with any local charset instead on being limited to ISO-8859-1. - Added a window to analyze the DMA channels activity. - Added relay sound feedback emulation. - Fixed some (almost) harmless bugs in PPI emulation. - Fixed some minor issues in Z80 vs PPI vs PSG vs DMA bus accesses arbitration. - Implemented all possible combined (illegal) instructions within DMA. - Added a Lua version of the REXX script for cross-development example. - Added NTS=NOTAPESOUND and NTR=NOTAPERELAY tooltypes to disable related tape audio feedbacks. * Version 1.8 (19.11.2014): - Added a check on the screen mode to prevent ACE from being launched on an incompatible (8 bit) screen. - Added drag and drop support on main window and appicon for disc, tape, cartridge and snapshot files. - Re-introduced experimental automatic frame skip mode and MS=MAXFRAMESKIP tooltype (disabled by default). - Added screen grabbing feature and related GRABSPATH tooltype and GRAB AREXX command. - Added shortcut key F11 to save snapshot at will. - Added pixel modes and changed buffer management scheme of the display module. - Added NW alias for NW=NOWARN=NOWARNINGS tooltype. - Save an icon with a screen grab when creating a snapshot (can be disabled using the NSI=NOSNAPSHOTICONS tooltype or the preferences menu). - Minor improvements in the window to show information about the currently emulated CPC. - Fixed some internals regarding update triggers. - Fixed some potential memory trash at double start. - Added a NAG=NOANTIALIASEDGRABS tooltype to save raw grabs (also available from the preferences menu). - Changed catalog versioning which is now bumped to version 10.0 and will not change anytime soon; that way translators could provide some alternative catalog that will remain compatible with upcoming versions of ACE (only the newly introduced texts won't be translated using alternative catalogs). - Fixed an audio shift in sample computation that was introduced with tape integration. - Added automatic append ".sna" extension to snapshots saved through the file requester if missing. - Adjusted some compilation flags and removed some misleading casts in the code in order to ease AmigaOS 4.1 port. * Version 1.7 (15.06.2014): - Added tape emulation through audio files (readonly for now). - Added TAPESPATH tooltype to choose the tape audio files default path. - Added firmware ROM for French CPC464. - Replaced CP/M 0.7 ROM that was wrong in previous packages. - Added OS=OSVERSION tooltype to choose the operating system version number to use (from 1 to 4). Note that any version of the operating system is compatible with any CPC model; even version 4 that was used on Amstrad Plus is fully compatible with old generation CPC range. By default version 3 is used because most softwares are known to work with it. - Added NDI=NODISCINTERFACE tooltype to totally disable the floppy disc drive interface in order to emulate a stock CPC464 or 464plus. - Reworked the Preferences menu to make it easier regarding the new options. - Added a check to disable the Trojan Light Phazer if it was active when switching from Amstrad Plus to Amstrad CPC emulation (Trojan Light Phazer is only available on Amstrad Plus). - Fixed a bug in the Tape2HD wrapper that resulted in a corrupted firmware ROM when it was disabled at runtime. - Added TAPE tooltype to specify a tape audio file to be inserted at startup. - Added TAP=TAPEAUTOPLAY tooltype to activate automatic play when a tape is inserted. - Moved all system ROM used by default in a "System" drawer rather than the "ROMs" drawer which is supposed to be used for user's extension ROMs. - Fixed a small layout but in the disassembler window. - Added AREXX commands related to tape management. - Fixed a bug in event handling where the tab systems for the devices cought some key pressed prior to the emulator engine. - Changed some keyboard shortcuts. - Added a CPM=AMSDOS tooltype to configure the build-in disc ROM 7 (this is different from ROM7 which represents an external ROM 7). - Fixed bad help node reference in screen monitor preferences window. - Avoid any other brand than Amstrad when Plus emulation is activated. - Added a window to show information and picture about the currently emulated CPC. - Added some icons for ACE's main drawer and for discs, tapes, cartridges, snapshots and ROMs drawers. - Added some icons to devices tabs. - Added preconfigured project icons to emulate stock CPC464, CPC664, CPC6128, 464plus and 6128plus. - Added some preferences that were only available through tooltypes into the menu so that they can be changed at runtime. - Changed the way of obtaining the name of the screen to open in full screen mode to always match the application instance. - Added a sanity check on the breakpoint command at startup (invalid command templates are now ignored). - Reworked CLI start mode to better deal with PROGDIR:. - Fixed a long standing bug during startup that prevented ACE from being launched several times from shell or from project icons. - Added a request to let the user choose what to do when ACE in already running and a new one was launched. - Added AREXX command to control ACE iconification. - Added filetypes & icons for Ambient to recognize DSK, CPR and SNA files. - Added generic multi-parameter FILES tooltype that auto-recognize provided file types and load them in the proper way into ACE. - Added LM=LAUNCHMODE tooltype to change the default launch mode of ACE executable from "Ask user" to "Single" or "Multiple". - Added an access to the help guide through the menu (useful when no HELP key is available on the keyboard). * Version 1.6 (21.04.2014): - Fixed a bug in saved execution address in file header when using the Tape2HD wrapper. - Fixed start-up colors on Gate Array (PulkoMandy). - Fixed swapped grey and green color tables for screen monitor emulation in CPC emulation mode (Krashan & PulkoMandy). - Fixed light devices menu flags to avoid multi-selection. - Fixed a bug in the disassembler for block instructions. - Added a missing size field in the file headers created through the Tape2HD wrapper. - Fixed a bug in CASOutChar implementation of the Tape2HD wrapper (PulkoMandy). - Improved compability of CASInChar implementation of the Tape2HD wrapper. - Fixed inconsistencies in English translation. - Fixed vocabulary for some French translations. - Reworked main window layout to save space. - Added DKB=DKTRONICSBUGS tooltype to activate emulation of the DK'Tronic expansion memory bugs (DK'Tronics have trouble managing &C3 type memory commutation while an upper ROM is connected and does not handle the Amstrad Plus ASIC I/O page shadowing). - Added 64K=64KEXPMEMSCHEME tooltype to emulate 64Kio based CPC expansion memory scheme instead of common 128Kio based scheme (on 64K based CPC the main memory is switched when accessing non-existing memory pages instead of the build-in 64Kio expansion RAM of the 128Kio based CPC). - Slightly decreased the default size of the main window in overlay mode. - Added the current beam position to the video information window. - Reworked Z80 and CRTC windows. - Added user-resetable counters for microseconds, scanlines and frames. - Removed breakpoints from the main windows to put them into the Z80 window. - Added breakpoints on bad HBL/VBL timings (Vanity-proof mode!). - Added a real step by step mode (no need to enable/disable it by hand anymore). - Added STEP switch to the START AREXX command to control the step by step mode easily. - Added missing notifications for some AREXX command to synchronize the GUI. - Added support of OSD LED in non-overlay mode. - Added a fast forward OSD which reflect the wild speed mode status. - Fixed again the last known issue with CRTC 1 emulation which was not properly fixed in version 1.5. - Added little endian CPUs compatibility (Pulkomandy). - Added AREXX command to get and reset the user-resetable counters. - Added AREXX command to get the type of the last activated breakpoint(s). - Added UBC=USERBREAKPOINTCOMMAND tooltype to provide a command that will be executed at each encountered breakpoint. - Added watcher mode to the configurable breakpoints. - Replaced breakpoints threshold condition by a step matching. - Moved video monitor preferences from main window to a separate window. - Added possibility to give an optional name to the configurable breakpoints. - Added possibility to provide a complex condition for breakpoint matching. - Optimized the breakpoints runtime. - Fixed several issues in CRTC 0/2/3/4 emulation. - Added on-screen break to request the emulator to pause at a pointed position on the screen. - Added AREXX command to control on-screen break feature. - Removed deprecated opcode breakpoint (replaced by the real step by step mode). - Moved CPC characters conversion from memory editor, Z80 editor and Disassembler windows to the menu (it is now global to any window displaying characters from the CPC memory). - Added access to all existing conversion tables (automatic, English, French, Spanish and Danish) instead of only automatic and English ones. - Added menu option to enable or disable the decoding of system RST in disassembly displays (it was always active till now). - Added Danish firmware ROM (CPC6128 version) to the ACE's package. - Added Danish language detection for automatic firmware ROM selection at start-up. - Improved built-in MUI Custom Class to handle the charset conversion in input mode when editing through the chars field. - Added possibility to retry when updating a DSK failed because of a shared lock. - Improved address input class in text mode. - Added alphabetic sort to Tape2HD catalog display. - Added OSD symbol when emulator is paused. - Changed default frame rate from 60 to 10 fps in wild speed mode to maximize speed-up. - Improved AREXX command KEYBOARDSTROKE to handle the charset conversion from local to CPC. - Added some safety delay in wild speed mode. - Added missing support for HSync cancelling while running on CRTC 0/1. * Version 1.5 (07.04.2013): - Fixed about box text. - Fixed minor bug in start-up error handling. - Internal disc image format improvements. - Z80 source code clean-up. - Added possibility to unplug the drive B (CP/M will detect a single drive system and will perform accordingly). - Fixed the last known issue with CRTC 1 emulation (CRTC 1 might be perfect!). - Slightly improved CRTC types 0, 3 and 4 emulation. - Activated access to all CRTC types (CRTC 0, 2, 3 and 4 are not accurate yet). - Activated access to all Gate Array variants except 40008. - Management of the color differences between the Gate Array variants. - Added controls to change brightness and vertical hold settings. - Added CPC+ ASIC full support (including all known bugs regarding DMA, interruption management and ASIC emulated PPI). - Changed some layouts in the memory editor and memory disassembler windows. - Added CPC+ ASIC MMU modes access to memory and disassembler windows. - Fixed a bug in memory editor and disassembler windows which could try to display no longer valid ROMs when using REXX ROM configuration commands and custom mappings. - Changed the way of allocating the emulator data structure to prevent potential stack overflow in the future. - Fixed a potential bug in emulator's memory initialization. - Optimized Z80 I/O port decoder. - Slightly increased the default size of the main window. - Improved color rendering of the Gate Array analyzer window (it now displays the color really used on the emulator side depending on the Gate Array version). - Added CPR cartridge image file support (a faked cartridge is smartly emulated from the CPC firmware & basic ROMs if none is inserted to ease switching between CPC & CPC+ at runtime without useless resets just because of different ROM configurations). - Added CARTRIDGESPATH tooltype to choose the default path of the cartridge image files (CPR). It defaults to "PROGDIR:Cartridges". - Added CPR=CARTRIDGE tooltypes to choose the cartridge (CPR) to plug at startup (only possible if the emulated CPC is an Amstrad Plus). - Added PLUS=CPC+=AMSTRADPLUS tooltype switch to force Amstrad Plus emulation at start-up (CRTC and Gate Array tooltypes are then ignored). - Fixed a bug that prevented AHI device from being released at exit. - Audio management in now handled by the emulator engine class just like everything else and any emulator object can now have its own audio feedback. - Fixed read values on CRTC 3 and 4. - Added F9 and F10 key shortcuts to plug/unplug a cartridge. - Added light gun emulation through the mouse at request (Trojan Light Phazer and Magnum Light Phaser are supported). - Added CPC+ ASIC register internal cycle timing management (one pixel width split raster update depending on the Z80 update instruction). - Added build-in tape to hard disk wrapper to grant access to a share directory from the emulated CPC itself (with full speed, long filenames, and directory navigation according to the CPC firmware capabilities). You can now use directly the content of your hard disk from the CPC tape interface and avoid DSK when applicable (only system-friendly softwares can be installed). The navigation through the folders is done using the OPENIN command (there is no CD command on CPC) in the Amiga way ("/" for parent and ":" for root directory). You can of course create files from the CPC side, but not directories. You can interrupt a directory listing using [ESC] and pause it pressing [CONTROL]. The shared folder defaults to "PROGDIR:Share" and can be configured using the TAPE2HDPATH tooltype. - Added TAPE2HD tooltype to activate the tape to hard disk wrapper by default. - Fixed some issues with the internal debug logging system. - Added error request when tooltypes are invalid. - Fixed an issue with flickering display in wild speed mode (this bug was introduced with version 1.4). - Fixed quit confirmation window that could lock when several instances of ACE were running simultaneously. - Added CPC+ support to snapshots (compatible with the standard CPC+ chunk of the snapshot format v3). - Added ACE signature in saved snapshots. - Added CARTRIDGESKEEPEXTROM tooltype to be able to disable the feature of ACE which automatically disable any external ROM when inserting a cartridge. - Added INSERTCARTRIDGE, EJECTCARTRIDGE, GETCARTRIDGDENAME, CRTC and GATEARRAY AREXX commands (RickD). - Added AMSDOS-like automatic extension fallback at files loading on the Tape2HD wrapper to ensure better compatibility with installed softwares. * Version 1.4 (18.07.2012): - Improved automatic frame skipping. - Improved internal events handling. - Optimization of the Gate Array emulation code. - Added specific emulation of the Gate Array 40007, 40008, 40010 and their reimplementations in form of ASIC 40226 and 40489 (only the 40007 & 40010 are available in the public version at the moment). - Fixed a potential issue in the emulation speed regulation (PowerBook G4). - When applicable, the audio device is now used to regulate the emulation speed to prevent a synchronization issue (PowerBook G4). - Removed the audio task (audio management is now simply done in the emulation task). - Added a frame double buffering to avoid a rare race condition where the displayed frame could be damaged by the one in computation. - Video frame buffer memory is now directly handled by the emulation task instead of the GUI task. - Remove the FRAMESKIP option which was really never working properly and became useless with the new internal events handling mechanism - Added a MANUFACTURER option to choose the brand of the CPC to emulate within ISP, Triumph, Saisho, Solavox, Awa, Schneider, Orion and Amstrad (Amstrad is used by default, except for German speaking countries where Schneider is preferred). - Fixed the Gate Array analyzer window which could have a wrong size. - Added mapping of "enter" from the CPC numeric keypad on "F12" (useful for keyboards without this key on the keypad; for example the PowerBook G4). - HexEdit.mcc MUI class is now optional (advanced windows which require it will just suspend some of their displays if the class is missing). - Fixed a bug introduced while migrating from gcc 2 to gcc 4 which prevented multiple instances of ACE being in full screen mode at the same time. - New more user-friendly icon. - Fixed some typos in French and English catalogs (RickD). * Version 1.3 (14.05.2012): - Fixed default font when a custom full screen mode is configured. - Avoid opening of full screen larger than the screen resolution. - Added again key repeat for shortcuts. - Fixes in DSK extensions management. - Improved malformed DSK detection. - Removed on-the-fly GAP#3 and tracks size recalculation on complex cases. - Fixes in FDC read track, read data and write data commands. - Added a delay in case of disc swapping without a prior ejection (B.A.T., Fugitif, Crime), - Added support of the DSK extension "Offset-info" from Simon Owen in read and write modes. - Added a confirmation request when a is disc containing modifications that cannot be written with the original DSK format/extensions. - Fixed a FileInfoBlock misusage in the import DSK routine. - Fixed a bug in the Gate Array line counter introduced with version 1.2. - Fixed a bug in CRTC vertical synchronization trigger (improves Madness Demo), - Fixed a bug in the Gate Array horizontal synchronization introduced with version 1.2 (The Demo). - Added a lock on the video display to avoid MUI push method overhead. - Slight improvement in automatic frame skipping mechanism. - Fixed a timing bug with OUTD and OUTI when addressing the Gate Array (Beb). - Added a tool type and a menu option to activate the fast disc emulation mode (warning: this option is not compatible with some softwares). - Changed the "Color" gadget by a "Lamp" gadget for the disc activity LED. - Improved internal MUI notifications. - Fixed a bug in I/O port breakpoints management. - Simplified CRTC emulation code. - Improved offset management on CRTC 1. - Added interlaced mode support (register 8). - Simplified Gate Array, PSG and video information windows. - Changed triggering of offset CRTC register updates within the CRTC emulation (Dream Demo End, Impossible). - Full management of partial pixels and display artefacts during horizontal and vertical synchronization start/end (Camembert 4, Dream Demo 6, Dream Demo End, Madness Demo). - Fixed a bug in vertical synchronization trigger when vertical total adjust is on-the-go (3D Scroll, Take It Easy). * Version 1.2 (29.01.2012): - Migration from gcc 2 to gcc 4. - Double-click support in the main window to toggle full screen mode. - Add of a disassembler based on the work of Cristian Dinu (support all opcodes including undocumented and custom Amstrad firmware RST). - Improved Z80 editor window (view of the code from PC and abstract of the stack from SP) - Improved memory editor window. - New fix in CRTC 1 emulation when registers 12 & 13 are modified while the additional lines (R5) are displayed (phi2x). - Fix of border disabling on CRTC 1 when register 6 is reset at a non-zero value during the first line of a split-screen (phi2x). - Fix VBL activation trigger while the additional lines (R5) are displayed. - Improved PSG analyzer, Gate Array analyzer and CRTC editor windows. - Add of a new full features disassembler window (easy navigation through the code branches, syntax highlight, breakpoints, ...). - Better internals between CRTC and Gate Array modules. - Better internal notification system between GUI and emulator. - Added an fast toolbar for breakpoints configuration in main window. - Disabled menu item not active when breakpoints a not enabled. - Added a breakpoint management window. - Added an AREXX command to configure advanced breakpoints. - Better keyboard management. - Added on-the-fly charset conversion between local and CPC code page. - Added Spanish and Danish v1.0 firmware ROMs in ACE archive. - Fix a bug in PSG register selection (phi2x). * Version 1.1 (18.09.2011): - Added Gate Array's half cycle support (synchronization between Gate Array, CRTC and Z80 is now perfect). - Fixed sync/display alignment for CRTC 0, 1 & 2 (it was right only for CRTC 3 & 4). - Fix in CRTC 1 emulation when registers 12 & 13 were modified while vertical adjust was managed (R5). - Slight improvement in CRTC 0, 2, 3 & 4 emulations (only CRTC 0 & 1 are actually activated in the public version). - Fix an interrupt management issue when a VSync started while a HSync was already running. - Fixes in the English translation (Stefan A. Haubenthal). - Improvements in the French version. - The Graph.mcc class from MorphOS 2.x is now optional (Stefan A. Haubenthal). * Version 1.0p1 (16.08.2011): - Omitting arguments OFFSCREENCOLOR or SCANLINECOLOR generated a hit in $0 (Grzegorz Kraszewski). - Some bad hits occurred on foreign systems when no catalog was matching the locale (Grzegorz Kraszewski). * Version 1.0 (15.08.2011): - First public version.
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Credits Architecture and coding: * Philippe 'OffseT' Rimauro - mailto:offset@cpcscene.net Icons: * David 'Davebraco' Braconnier - mailto:info@davebraco.be * Mathieu 'Hwikaa' Delaruelle - mailto:hwikaa@gmail.com * Christophe 'Highlander' Delorme - mailto:chris.highlander@free.fr Documentation: * Philippe 'OffseT' Rimauro - mailto:offset@cpcscene.net Translations: * Juan Carlos Herran Martin - mailto:juancarlos@morguesoft.eu * Stefan 'polluks' Haubenthal - mailto:polluks@sdf.lonestar.org * Philippe 'OffseT' Rimauro - mailto:offset@cpcscene.net Tests: * Romain 'Krusty' Giot - mailto:krusty@cpcscene.net * Antoine 'Tony' Reneaut - mailto:tony@cpcscene.net * Gilles 'Zik' Rimauro - mailto:zik@cpcscene.net Ports: * Adrien 'PulkoMandy' Destugues - mailto:pulkomandy@pulkomandy.tk Thanks to: * 'RickD' for some fixes in Z80 emulation. * Julien 'Targhan' Nevo for his support on PSG emulation. * Matthieu 'Grim' Gauzentes for his accurate electronic measures from the real CPC chips for color and audio balance. * Gilles 'Zik' Rimauro for his accurate electronic measures from the the real CPC for synchronizations signals, and his advice on ACE look and feel. * Reloaded development team; their source code helped me to see how to do some things, but also how not to do some others. * Amstrad, to kindly have given their permission for the redistribution of their copyrighted system ROMs with CPC emulator. Tools: * MorphOS SDK and its numerous examples. * Cubic IDE from Dietmar Eilert. * SimpleCat from Guido 'Geit' Mersmann. * DT2Raw from Christian 'tokai' Rosentreter. * Bin2C from Guido 'Geit' Mersmann. * Dt2RawImage from Ilkka 'itix' Lehtoranta. * lzmaLoader from Harry 'Piru' Sintonen. * LibMaker from Grzegorz 'krashan' Kraszewski.
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AREXX interface ACE exposes an extended AREXX interface that will allow you to do almost everything you want! With the help of REXX, everything is possible, everything can be automated! Your creativity will have no limits! Here is the list of the available commands on the ACE's AREXX port. Application commands: * VERSION: Return the ACE version number. * HIDE: Iconify ACE. * SHOW: Show ACE if it was iconified. * QUIT: Quit ACE. * FULLSCREEN ACTIVATE/N,TOGGLE/S: Return the full screen status. If ACTIVATE is set, TOGGLE is ignored. Setting ACTIVATE at 1 activates the full screen, 0 go back to the windowed mode. TOGGLE switches the current mode. * ICONIFY ACTIVATE/N,TOGGLE/S: Return the full screen status. If ACTIVATE is set, TOGGLE is ignored. Setting ACTIVATE at 1 iconifies ACE, 0 go back to the windowed mode. TOGGLE switches the current mode. * SCREENTOFRONT: Put the screen ACE is opened on to front. * SCREENTOBACK: Put the screen ACE is opened of to back. * WINDOWTOFRONT: Put ACE's main window to front. * WINDOWTOBACK: Put ACE's main window to back. * WARNINGS ACTIVATE/N,TOGGLE/S: Return or change the warnings display preference (warnings are about the DSK or SNA loading). * KEYJOY ACTIVATE/N,TOGGLE/S: Return or change the keyboard mapping of joystick 0 preference. Emulator commands: * RESET HARD/S: Reset or reboot the emulator. * PAUSE: Pause the emulator. * START STEP: Restart the emulator. If STEP is specified then only one Z80 execution step will by performed according to the provided mode (OVER, INTO or OUT) ; the emulation will then pause again. * CRTC CRTC=TYPE/N: If TYPE is specified, select the CRTC type to emulate (0 to 4, 3 is Amstrad Plus). If not, return the current emulated CRTC type. * MONITOR TYPE: If TYPE is specified, select the monitor to emulate ("Color", "Green", or "Grey"). If not, return the current emulated monitor type. * BRIGHTNESS LEVEL/N: If LEVEL is specified, set the monitor brightness to the provided level (from -100 to 100). If not, return the current brightness level. * VOLUME LEVEL/N: If LEVEL is specified, set the audio volume to the provided level (from 0 to 100). If not, return the current volume level. * WILDSPEED ACTIVATE/N,TOGGLE/S: Return or change the wild speed preference. * AUDIO=SOUND ACTIVATE/N,TOGGLE/S: Return or change the audio preference. * INSERTDISC FILE/A,DRIVE: Insert a disc image FILE in to the drive DRIVE (0/1 or A/B, drive A is the default one). * EJECTDISC DRIVE: Eject the disc image from the drive DRIVE. * GETDISCNAME DRIVE: Return the file name of the disc image inserted in the drive DRIVE. * INSERTTAPE FILE/A TAP=TAPEAUTOPLAY/S: Insert the audio file FILE in the tape reader and go to play if TAPEAUTOPLAY is specified. * EJECTTAPE: Eject the audio file from the tape reader. * PLAYTAPE: Press play on the tape reader. * STOPTAPE: Press stop on the tape reader. * GETTAPENAME: Return the name of the audio file inserted in the tape reader. * INSERTCARTRIDGE FILE/A FORCE/S: Insert a cartridge CPR FILE in the cartridge port (Amstrad Plus only). FORCE will switch the ACE in Amstrad Plus mode if it was not the case. * EJECTCARTRIDGE: Eject the cartridge image file inserted (Amstrad Plus only). * GETCARTRIDGENAME: Return the file name of the cartridge image inserted in the cartridge port (Amstrad Plus only). * LOADSNA FILE/A: Load a snapshot file named FILE. * SAVESNA FILE/A: Save a snapshot of the current emulator state into a file named FILE. * GRAB FILE RAW/S: Save a screen grab corresponding to what is currently displayed by the emulated CPC. If FILE is omitted then the grab is automatically saved in the default directory and the used file name is returned. If RAW is specified, then a non anti-aliased grab is saved (aspect ratio will not be handled either). * FLASHROM FILE/A,ROM/A/N: Load a file named FILE as an upper ROM number ROM. * REMOVEROM ROM/A/N: Remove the upper ROM number ROM. * FLASHFIRMWARE FILE/A: Load a file named FILE as a lower ROM. * RAWKEYPRESS KEY=CODE/A/N: Simulate a key press of the key CODE (being the physical key number from the CPC keyboard layout). * RAWKEYRELEASE KEY=CODE/A/N: Simulate a key release of the key CODE. * RAWKEYSTROKE KEY=CODE/A/N,DELAY/N: Simulate a key press then release of the key CODE (physical key number of the CPC keyboard) by waiting a DELAY (in microseconds) between the actions. The default DELAY is around 40,000 microseconds (two frames), the max value is 1,000,000 microseconds (one second). * KEYBOARDSTROKE NOENTER/S,WAIT/S,STR=STRING/A/F: simulate keyboard entering of the string contained in STRING and validate it by pressing RETURN unless the NOENTER/S is provided. It is different from RAWKEYPRESS, RAWKEYRELEASE and RAWKEYSTROKE because it does not depend on any keyboard variant (the installed firmware ROM is used to perform transalation). The keyboard events associated to the string will be injected in a synchronous manner, frame by frame (while raw key commands are fully asynchronous). Also,if WAIT/S is provided then the command will wait for all the keys to be injected into the emulated CPC, otherwise it will return immediately. Warning: this command requires a standard firmware ROM to perform properly; it might fail with custom firmwares. Cross-development commands: * POKE ADR=ADDRESS/A/N,VAL=VALUE/A/N,LINEAR/S: Poke a byte VALUE at the address ADDRESS in the emulated CPC memory. If LINEAR is set, the address will be considered as linear to the full CPC memory (0x0000-0xFFFF = main RAM, 0x10000-0x1FFFF = first 64 KiB page of the extension RAM, ..). * PEEK ADR=ADDRESS/A/N,LINEAR/S: Peek a byte. * LOAD FILE/A,ADR=ADDRESS/N,OFT=OFFSET/N,LEN=LENGTH/N,LINEAR/S,RAW/S: Load the content FILE from OFFSET, with a maximal LENGTH, at ADDRESS. If RAW is set, then any binary header will be ignored. ADDRESS is mandatory if no header is present. * SAVE FILE/A,ADR=ADDRESS/A/N,LEN=LENGTH/A/N,EXE=EXECUTION/N,LINEAR/S,RAW/S: Save a part of the CPC memory into a FILE. * OUT PORT/A/N,VAL=VALUE/A/N: Put a byte VALUE on the CPC port address PORT. * INP PORT/A/N : Read a byte from the CPC port address PORT. * BREAKPOINTS ACTIVATE/N,TOGGLE/S: Return or set the breakpoints preference. * SETBREAKCONDITIONS VBL/S,HBL/S,OPCODE/S,INT=INTERRUPT/S,DISC=DISCACCESS/S, BADVBL/S,BADHBL/S,MAXAM/S,WINAPE/S: Set or unset a break condition. * ADDBREAKPOINT TYPE/A,ADR=ADDRESS/A/N,ADRMASK=ADDRESSMASK/N,SIZE/N,ACCESS, VAL=VALUE/N,VALMASK=VALUEMASK/N,CONDITION,STEP/N,NAME,WATCHER/S: Set a breakpoint of type TYPE (EXECUTE, MEMORY ou PORTS) named NAME for an area of size SIZE, an access ACCESS (READ-ONLY, WRITE-ONLY or READ-WRITE), at the address ADDRESS, depending on a mask ADDRESSMASK, for a value VALUE with a mask VALUEMASK every STEP under the condition CONDITION. Note 1: If WATCHER is specified the breakpoint will not stop and will just update the match count. Note 2: If a breakpoint with the same options exists, then the CONDITION, STEP, NAME and mode (WATCHER) are updated. Note 3: Value and mask are ignored for execution breakpoints. Note 4; Default address mask value is 0xFFFF (it means "exact match"). Note 5: Default value mask is 0x00 (it mean "any value match"). * REMOVEBREAKPOINT TYPE/A,ADR=ADDRESS/N,ADRMASK=ADDRESSMASK/N,SIZE/N,ACCESS, VAL=VALUE/N,VALMASK=VALUEMASK/N,ALL/S: Remove a breakpoint of type TYPE (EXECUTE, MEMORY or PORTS) for an area of size SIZE an access ACCESS (READ-ONLY, WRITE-ONLY or READ-WRITE), at the address ADDRESS, with a mask ADDRESSMASK, for a value VALUE using a mask VALUEMASK. If ALL is specified then all the breakpoints of type TYPE are deleted (other parameters are then ignored). * EXPORTBREAKPOINTS FILE/A,LFORMAT: export the configurable breakpoints currently set in file named FILE. If no LFORMAT isprovided, then the exported file is an AREXX script. This script could be launched directly to re-set the breakpoints later on. It takes one optional parameter which is the AREXX port name to be used. By default the one which was used by the ACE's instance that generated the export will be used. If LFORMAT is provided, then the provided string is used as a pattern to format each line of the generated file. In this pattern: . %t will be replaced by the breakpoint type name. . %T will be replaced by the breakpoint type name inside double quotes. . %a will be replaced by the breakpoint address in decimal format. . %A will be replaced by the breakpoint address in hexadecimal format. . %m will be replaced by the breakpoint address mask in decimal format. . %M will be replaced by the breakpoint address mask in hexadecimal format. . %s will be replaced by the breakpoint area size in decimal format. . %S will be replaced by the breakpoint area size in hexadecimal format. . %c will be replaced by the breakpoint access mode. . %v will be replaced by the breakpoint match value in decimal format. . %V will be replaced by the breakpoint match value in hexadecimal format. . %k will be replaced by the breakpoint match value mask in decimal format. . %K will be replaced by the breakpoint match value mask in hexadecimal format. . %p will be replaced by the breakpoint step value in decimal format. . %P will be replaced by the breakpoint step value in hexadecimal format. . %n will be replaced by the breakpoint name. . %N will be replaced by the breakpoint name inside double quotes. . %q will be replaced by the breakpoint condition. . %Q will be replaced by the breakpoint condition inside double quotes. . %w will be replaced by the token "WATCHER" if it is a watcher and not a stopper. For instance, the pattern "%A (%t)" would simply output a file where each line contains the address of a breakpoint followed by its type. * ADDSYMBOL NAME/A,ADR=ADDRESS/A/N: Add a symbol with the name NAME at the address ADDRESS (several symbols can be set for the same address). * REMOVESYMBOL NAME,ALL/S: Remove symbol. If ALL is specified then all the symbols are deleted. * FINDSYMBOL NAME/A: Return the address corresponding to the symbol with the name NAME. * ADDSYSTEMSYMBOLS OS=FIRMWARE/S,DOS=AMSDOS/S: Add system symbols. If no switch is specified then both firmware and Amsdos symbols are added. If FIRMWARE is specified then firmware related symbols are added (the one corresponding to the proper firmware version). If AMSDOS is specified then Amsdos related symbols will be added. This command may fail if the installed firmware or Amsdos are non-standard ones. * EXPORTSYMBOLS FILE/A,LFORMAT: export the symbols currently set in a file named FILE. If no LFORMAT is provided, then the exported file is an AREXX script. This script could be launched directly to re-set the symbols later on. It takes one optional parameter which is the AREXX port name to be used. By default the one which was used by the ACE's instance that generated the export will be used. If LFORMAT is provided, then the provided string is used as a pattern to format each line of the generated file. In this pattern: . %n will be replaced by the symbol name. . %N will be replaced by the symbol name inside double quotes. . %a will be replaced by the symbol value in decimal format. . %A will be replaced by the symbol value in hexadecimal format. For instance, the pattern "%n EQU &%A" would output an assembly file defining all the symbols as constants. * AF VAL=VALUE/N: Get or set the AF register of the Z80. * BC VAL=VALUE/N: See AF. * DE VAL=VALUE/N: See AF. * HL VAL=VALUE/N: See AF. * SP VAL=VALUE/N: See AF. * PC VAL=VALUE/N: See AF. * AFx VAL=VALUE/N: Secondary register; see AF. * BCx VAL=VALUE/N: Secondary register; see AF. * DEx VAL=VALUE/N: Secondary register; see AF. * HLx VAL=VALUE/N: Secondary register; see AF. * IX VAL=VALUE/N: See AF. * IY VAL=VALUE/N: See AF. * I VAL=VALUE/N: 8 bit register; see AF. * PSGREGISTER NUMBER/N/A,VALUE/N: Get of set a PSG register. * CRTCREGISTER NUMBER/N/A,VALUE/N: Get of set a CRTC register. * GETUSERCOUNTER TYPE/A: return the current value of the user counter of type TYPE. Theses counters counters are associated to the ones from the Z80 window and the possible values are: . MICROSECONDS for the microseconds counter. . LINES for the line counter. . FRAMES for the frame counter. * RESETUSERCOUNTER TYPE/A: reset remet the user counter specified with TYPE. The possible values are the same than from GETUSERCOUNTER. * GETLASTBREAKTYPE: return the status for the last activated breakpoint(s). This option is very useful inside scripts executed at breakpoints activation because it allows you to know in which conditions the break occurred. The status is returned in the form of a string formated as followed: [Execution][I/O Port][Memory][Interrupt][HBL][VBL][Bad HBL][Bad VBL][Disc access][Step by step][On screen break][Maxam break opcode][WinAPE break opcode] Each section under brackets is related to a type of breakpoint and will contain "-" if the associated type of breakpoint was not active during the last break. If it was active, then the related section will contain its name if it was named or a string with the name of the type of breakpoint if it was not. * ONSCREENBREAK X/A/N,Y/A/N: set a breakpoint for the display position X,Y. This position are related to the video frame fly and do not depend of graphic resolution. Note: this breakpoint is related to the breakpoint "Break on the mouse clicked position" available from the "Monitoring" menu and only one can be set at once. * RECORDSTART FILE: start recording a video. It may fail if a video is already being recorded or if the video file could not be created for some reason. If FILE is omitted then the record is automatically done in the default directory and the used file name is returned. * RECORDSTOP: stop recording a video. * ACTIVATEPLUGIN NAME/A: activate a plugin providing its name (for instance "joysticks.acepansion"). An error is returned if the operation failed, which can be the case if the plugin did not exist or if another conflicting plugin refused to be disabled. * DEACTIVATEPLUGIN NAME/A: deactivate a plugin providing its name. An error is returned if the operation failed.
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Video recording ACE can record a video of what is played inside the emulator. Both the sound and the image are recorded. All the recording files are created in the drawer "Records" (you can change this default drawer with the tool type RECORDSPATH). As video recording requires a lot of power and bandwidth, ACE will not directly produce a usable video. Instead, recording is split in three phases. Please note that even is recording in slowing down emulation on your machine all frames and all sounds will be recorded correctly. Phase 1: Once a recording is started, ACE will make a fast record of the sound and the image in files using a private format (AREC file format). Please note that if the recording is long, several AREC files will be generated in order to avoid the 2Gb file limit of 32-bit file systems. This is done because 64-bit file systems are usually very slow and it is a good idea to record on 32-bit ones such as SFS or PFS3. Additional files will have a numbered suffix (<filename>.arec followed by <filename>.arec.00001 then <filename>.arec.00002...). Important: if the display mode of ACE is changed during this phase (switch to full screen or overscan mode, overlay setting changed, iconified...) record will stop immediatly. Phase 2: You need to use the tool arec2raw located in ACE "Tools" drawer to convert AREC files into usable raw files. Please check scripts & tools section for more information about this tool. After arec2raw has been executed, you will find three files: * One rawaudio file. * One rawvideo file. * One encoding script. Important: generated raw files can be very large and you might have to use a 64-bit file system to store them. IceFS is a native 64-bit file system but you could also use ext2/3 or ntfs. Phase 3: Simply launch the script generated in phase 2 in order to encode your video into regular mpeg4 avi file. You might want to modify it to customize encoding parameters. Please note that the tool ffmpeg must be installed in your path in order to use this script.
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Expansion plugins ACE is expandable through shared libraries that are loaded and initialized at statup time. These libraries are called "ACEpansions" and must be installed in the "Plugins" drawer of ACE (this default can be changed by using the PLUGINSPATH tool type). Each plugin loaded will add an item to the "Expansions" menu of the emulator so that it could be enabled or disabled. Some plugins could also add a preferences window to this menu, and a help guide to the "Help" menu. Plugins are configurable through tooltypes of their icon; please refer to the documentation of each plugin to know about them. By default ACE comes with five expansion plugins: Joysticks (joysticks.acepansion) emulates the CPC joysticks using the legacy Amiga lowlevel.library. Digiblaster (digiblaster.acepansion) emulates the Digiblaster and the Soundplayer. Printer (printer.acepansion) allow you to redirect the CPC printer port to a file. Kemptson mouse (kempstonmouse.acepansion) emulates... well... the Kempston mouse. AMX mouse (amxmouse.acepansion) emulates... erm... the AMX mouse (not very accurate but the AMX mouse isn't either!). If you whish to develop your own expansion plugin, the source code of all these plugins are provided as examples in the "Bonus" drawer.